Files
2025-05-18 13:04:45 +08:00

29 lines
592 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SteamSockets : ModuleRules
{
public SteamSockets(ReadOnlyTargetRules Target) : base(Target)
{
PublicDefinitions.Add("STEAMSOCKETS_MODULE=1");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"NetCore",
"Engine",
"Sockets",
"OnlineSubsystem",
"OnlineSubsystemSteam",
"PacketHandler",
"SteamShared"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks");
}
}