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2025-05-18 13:04:45 +08:00

25 lines
610 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeTaskBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeTaskBase)
#if WITH_GAMEPLAY_DEBUGGER
FString FStateTreeTaskBase::GetDebugInfo(const FStateTreeReadOnlyExecutionContext& Context) const
{
TStringBuilder<256> Builder;
Builder << TEXT('[');
Builder << Name;
Builder << TEXT("]\n");
return Builder.ToString();
}
//Deprecated
void FStateTreeTaskBase::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const
{
DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString());
}
#endif