250 lines
9.3 KiB
C++
250 lines
9.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Blueprint/StateTreeTaskBlueprintBase.h"
|
|
#include "StateTreeExecutionContext.h"
|
|
#include "BlueprintNodeHelpers.h"
|
|
#include "Engine/World.h"
|
|
#include "TimerManager.h"
|
|
#include "VisualLogger/VisualLogger.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeTaskBlueprintBase)
|
|
|
|
//----------------------------------------------------------------------//
|
|
// UStateTreeTaskBlueprintBase
|
|
//----------------------------------------------------------------------//
|
|
UStateTreeTaskBlueprintBase::UStateTreeTaskBlueprintBase(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
, bShouldStateChangeOnReselect(true)
|
|
, bShouldCallTick(false) // for when a child overrides the Tick
|
|
, bShouldCallTickOnlyOnEvents(false)
|
|
, bShouldCopyBoundPropertiesOnTick(true)
|
|
, bShouldCopyBoundPropertiesOnExitState(true)
|
|
#if WITH_EDITORONLY_DATA
|
|
, bConsideredForCompletion(true)
|
|
, bCanEditConsideredForCompletion(true)
|
|
#endif
|
|
, bIsProcessingEnterStateOrTick(false)
|
|
{
|
|
bHasExitState = BlueprintNodeHelpers::HasBlueprintFunction(TEXT("ReceiveExitState"), *this, *StaticClass());
|
|
bHasStateCompleted = BlueprintNodeHelpers::HasBlueprintFunction(TEXT("ReceiveStateCompleted"), *this, *StaticClass());
|
|
bHasLatentEnterState = BlueprintNodeHelpers::HasBlueprintFunction(TEXT("ReceiveLatentEnterState"), *this, *StaticClass());
|
|
bHasLatentTick = BlueprintNodeHelpers::HasBlueprintFunction(TEXT("ReceiveLatentTick"), *this, *StaticClass());
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
bHasEnterState_DEPRECATED = BlueprintNodeHelpers::HasBlueprintFunction(TEXT("ReceiveEnterState"), *this, *StaticClass());
|
|
bHasTick_DEPRECATED = BlueprintNodeHelpers::HasBlueprintFunction(TEXT("ReceiveTick"), *this, *StaticClass());
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
}
|
|
|
|
EStateTreeRunStatus UStateTreeTaskBlueprintBase::EnterState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition)
|
|
{
|
|
// Task became active, cache event queue and owner.
|
|
SetCachedInstanceDataFromContext(Context);
|
|
|
|
FGuardValue_Bitfield(bIsProcessingEnterStateOrTick, true);
|
|
|
|
// Reset status to running since the same task may be restarted.
|
|
RunStatus = EStateTreeRunStatus::Running;
|
|
|
|
if (bHasLatentEnterState)
|
|
{
|
|
// Note: the name contains latent just to differentiate it from the deprecated version (the old version did not allow latent actions to be started).
|
|
ReceiveLatentEnterState(Transition);
|
|
}
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
else if (bHasEnterState_DEPRECATED)
|
|
{
|
|
RunStatus = ReceiveEnterState(Transition);
|
|
}
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
return RunStatus;
|
|
}
|
|
|
|
void UStateTreeTaskBlueprintBase::ExitState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition)
|
|
{
|
|
if (bHasExitState)
|
|
{
|
|
ReceiveExitState(Transition);
|
|
}
|
|
|
|
if (UWorld* CurrentWorld = GetWorld())
|
|
{
|
|
CurrentWorld->GetLatentActionManager().RemoveActionsForObject(this);
|
|
CurrentWorld->GetTimerManager().ClearAllTimersForObject(this);
|
|
}
|
|
|
|
// Task became inactive, clear cached event queue and owner.
|
|
ClearCachedInstanceData();
|
|
}
|
|
|
|
void UStateTreeTaskBlueprintBase::StateCompleted(FStateTreeExecutionContext& Context, const EStateTreeRunStatus CompletionStatus, const FStateTreeActiveStates& CompletedActiveStates)
|
|
{
|
|
if (bHasStateCompleted)
|
|
{
|
|
ReceiveStateCompleted(CompletionStatus, CompletedActiveStates);
|
|
}
|
|
}
|
|
|
|
EStateTreeRunStatus UStateTreeTaskBlueprintBase::Tick(FStateTreeExecutionContext& Context, const float DeltaTime)
|
|
{
|
|
FGuardValue_Bitfield(bIsProcessingEnterStateOrTick, true);
|
|
|
|
if (bHasLatentTick)
|
|
{
|
|
// Note: the name contains latent just to differentiate it from the deprecated version (the old version did not allow latent actions to be started).
|
|
ReceiveLatentTick(DeltaTime);
|
|
}
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
else if (bHasTick_DEPRECATED)
|
|
{
|
|
RunStatus = ReceiveTick(DeltaTime);
|
|
}
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
return RunStatus;
|
|
}
|
|
|
|
void UStateTreeTaskBlueprintBase::FinishTask(const bool bSucceeded)
|
|
{
|
|
RunStatus = bSucceeded ? EStateTreeRunStatus::Succeeded : EStateTreeRunStatus::Failed;
|
|
if (!bIsProcessingEnterStateOrTick)
|
|
{
|
|
EStateTreeFinishTaskType CompletionType = bSucceeded ? EStateTreeFinishTaskType::Succeeded : EStateTreeFinishTaskType::Failed;
|
|
GetWeakExecutionContext().FinishTask(CompletionType);
|
|
}
|
|
}
|
|
|
|
void UStateTreeTaskBlueprintBase::BroadcastDelegate(FStateTreeDelegateDispatcher Dispatcher)
|
|
{
|
|
if (!GetWeakExecutionContext().BroadcastDelegate(Dispatcher))
|
|
{
|
|
UE_VLOG_UELOG(this, LogStateTree, Error, TEXT("Failed to broadcast the delegate. The instance probably stopped."));
|
|
}
|
|
}
|
|
|
|
void UStateTreeTaskBlueprintBase::BindDelegate(const FStateTreeDelegateListener& Listener, const FStateTreeDynamicDelegate& Delegate)
|
|
{
|
|
FSimpleDelegate SimpleDelegate = FSimpleDelegate::CreateUFunction(const_cast<UObject*>(Delegate.GetUObject()), Delegate.GetFunctionName());
|
|
if (!GetWeakExecutionContext().BindDelegate(Listener, MoveTemp(SimpleDelegate)))
|
|
{
|
|
UE_VLOG_UELOG(this, LogStateTree, Error, TEXT("Failed to bind the delegate. The instance probably stopped."));
|
|
}
|
|
}
|
|
|
|
void UStateTreeTaskBlueprintBase::UnbindDelegate(const FStateTreeDelegateListener& Listener)
|
|
{
|
|
if (!GetWeakExecutionContext().UnbindDelegate(Listener))
|
|
{
|
|
UE_VLOG_UELOG(this, LogStateTree, Error, TEXT("Failed to unbind the delegate. The instance probably stopped."));
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------//
|
|
// FStateTreeBlueprintTaskWrapper
|
|
//----------------------------------------------------------------------//
|
|
|
|
bool FStateTreeBlueprintTaskWrapper::Link(FStateTreeLinker& Linker)
|
|
{
|
|
bShouldStateChangeOnReselect = (TaskFlags & 0x01) != 0;
|
|
bShouldCallTick = (TaskFlags & 0x02) != 0;
|
|
bShouldCallTickOnlyOnEvents = (TaskFlags & 0x04) != 0;
|
|
bShouldCopyBoundPropertiesOnTick = (TaskFlags & 0x08) != 0;
|
|
bShouldCopyBoundPropertiesOnExitState = (TaskFlags & 0x10) != 0;
|
|
|
|
return Super::Link(Linker);
|
|
}
|
|
|
|
EStateTreeRunStatus FStateTreeBlueprintTaskWrapper::EnterState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition) const
|
|
{
|
|
UStateTreeTaskBlueprintBase* Instance = Context.GetInstanceDataPtr<UStateTreeTaskBlueprintBase>(*this);
|
|
check(Instance);
|
|
return Instance->EnterState(Context, Transition);
|
|
}
|
|
|
|
void FStateTreeBlueprintTaskWrapper::ExitState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition) const
|
|
{
|
|
UStateTreeTaskBlueprintBase* Instance = Context.GetInstanceDataPtr<UStateTreeTaskBlueprintBase>(*this);
|
|
check(Instance);
|
|
Instance->ExitState(Context, Transition);
|
|
}
|
|
|
|
void FStateTreeBlueprintTaskWrapper::StateCompleted(FStateTreeExecutionContext& Context, const EStateTreeRunStatus CompletionStatus, const FStateTreeActiveStates& CompletedActiveStates) const
|
|
{
|
|
UStateTreeTaskBlueprintBase* Instance = Context.GetInstanceDataPtr<UStateTreeTaskBlueprintBase>(*this);
|
|
check(Instance);
|
|
Instance->StateCompleted(Context, CompletionStatus, CompletedActiveStates);
|
|
}
|
|
|
|
EStateTreeRunStatus FStateTreeBlueprintTaskWrapper::Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const
|
|
{
|
|
UStateTreeTaskBlueprintBase* Instance = Context.GetInstanceDataPtr<UStateTreeTaskBlueprintBase>(*this);
|
|
check(Instance);
|
|
return Instance->Tick(Context, DeltaTime);
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
EDataValidationResult FStateTreeBlueprintTaskWrapper::Compile(UE::StateTree::ICompileNodeContext& Context)
|
|
{
|
|
const UStateTreeTaskBlueprintBase& InstanceData = Context.GetInstanceDataView().Get<UStateTreeTaskBlueprintBase>();
|
|
|
|
// Copy over ticking related options.
|
|
bShouldStateChangeOnReselect = InstanceData.bShouldStateChangeOnReselect;
|
|
|
|
bShouldCallTick = InstanceData.bShouldCallTick || InstanceData.bHasLatentTick;
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
bShouldCallTick |= InstanceData.bHasTick_DEPRECATED;
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
bShouldCallTickOnlyOnEvents = InstanceData.bShouldCallTickOnlyOnEvents;
|
|
bShouldCopyBoundPropertiesOnTick = InstanceData.bShouldCopyBoundPropertiesOnTick;
|
|
bShouldCopyBoundPropertiesOnExitState = InstanceData.bShouldCopyBoundPropertiesOnExitState;
|
|
|
|
// The flags on the FStateTreeTaskBase are not saved.
|
|
TaskFlags = (bShouldStateChangeOnReselect ? 0x01 : 0)
|
|
| (bShouldCallTick ? 0x02 : 0)
|
|
| (bShouldCallTickOnlyOnEvents ? 0x04 : 0)
|
|
| (bShouldCopyBoundPropertiesOnTick ? 0x08 : 0)
|
|
| (bShouldCopyBoundPropertiesOnExitState ? 0x10 : 0);
|
|
|
|
return EDataValidationResult::Valid;
|
|
}
|
|
|
|
FText FStateTreeBlueprintTaskWrapper::GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const
|
|
{
|
|
FText Description;
|
|
if (const UStateTreeTaskBlueprintBase* Instance = InstanceDataView.GetPtr<UStateTreeTaskBlueprintBase>())
|
|
{
|
|
Description = Instance->GetDescription(ID, InstanceDataView, BindingLookup, Formatting);
|
|
}
|
|
if (Description.IsEmpty() && TaskClass)
|
|
{
|
|
Description = TaskClass->GetDisplayNameText();
|
|
}
|
|
return Description;
|
|
}
|
|
|
|
FName FStateTreeBlueprintTaskWrapper::GetIconName() const
|
|
{
|
|
if (TaskClass)
|
|
{
|
|
if (const UStateTreeNodeBlueprintBase* NodeCDO = GetDefault<const UStateTreeNodeBlueprintBase>(TaskClass))
|
|
{
|
|
return NodeCDO->GetIconName();
|
|
}
|
|
}
|
|
|
|
return FStateTreeTaskBase::GetIconName();
|
|
}
|
|
|
|
FColor FStateTreeBlueprintTaskWrapper::GetIconColor() const
|
|
{
|
|
if (TaskClass)
|
|
{
|
|
if (const UStateTreeNodeBlueprintBase* NodeCDO = GetDefault<const UStateTreeNodeBlueprintBase>(TaskClass))
|
|
{
|
|
return NodeCDO->GetIconColor();
|
|
}
|
|
}
|
|
|
|
return FStateTreeTaskBase::GetIconColor();
|
|
}
|
|
#endif |