Files
2025-05-18 13:04:45 +08:00

43 lines
737 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SoundCueTemplatesEditor : ModuleRules
{
public SoundCueTemplatesEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SoundCueTemplates",
"AudioEditor",
"AssetDefinition",
"ToolMenus"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"GameProjectGeneration",
"UnrealEd",
"Slate",
"SlateCore",
"ContentBrowser"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools"
}
);
}
}