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2025-05-18 13:04:45 +08:00

70 lines
3.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SmartObjectsModule.h"
#include "ShowFlags.h"
#include "SmartObjectTypes.h" // IWYU pragma: keep
#include "UObject/CoreRedirects.h"
#if WITH_GAMEPLAY_DEBUGGER_MENU && WITH_SMARTOBJECT_DEBUG
#include "GameplayDebugger.h"
#include "GameplayDebuggerCategory_SmartObject.h"
#endif // WITH_GAMEPLAY_DEBUGGER_MENU && WITH_SMARTOBJECT_DEBUG
#define LOCTEXT_NAMESPACE "SmartObjects"
namespace UE::SmartObject
{
TCustomShowFlag<> ShowSmartObjects(TEXT("SmartObjects"), false /*DefaultEnabled*/, SFG_Developer, LOCTEXT("ShowSmartObjects", "Smart Objects"));
} // UE::SmartObject
class FSmartObjectsModule : public ISmartObjectsModule
{
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FSmartObjectsModule, SmartObjectsModule)
void FSmartObjectsModule::StartupModule()
{
TArray<FCoreRedirect> Redirects;
Redirects.Emplace(ECoreRedirectFlags::Type_Class, TEXT("/Script/SmartObjectsModule.SmartObjectBehaviorConfigBase"), TEXT("/Script/SmartObjectsModule.SmartObjectBehaviorDefinition"));
Redirects.Emplace(ECoreRedirectFlags::Type_Struct, TEXT("/Script/SmartObjectsModule.SmartObjectSlot"), TEXT("/Script/SmartObjectsModule.SmartObjectSlotDefinition"));
Redirects.Emplace(ECoreRedirectFlags::Type_Struct, TEXT("SmartObjectSlot"), TEXT("/Script/SmartObjectsModule.SmartObjectSlotDefinition"));
Redirects.Emplace(ECoreRedirectFlags::Type_Struct, TEXT("/Script/SmartObjectsModule.SmartObjectID"), TEXT("/Script/SmartObjectsModule.SmartObjectHandle"));
Redirects.Emplace(ECoreRedirectFlags::Type_Struct, TEXT("SmartObjectID"), TEXT("/Script/SmartObjectsModule.SmartObjectHandle"));
Redirects.Emplace(ECoreRedirectFlags::Type_Property, TEXT("/Script/SmartObjectsModule.SmartObjectDefinition.DefaultBehaviorConfigurations"), TEXT("/Script/SmartObjectsModule.SmartObjectDefinition.DefaultBehaviorDefinitions"));
Redirects.Emplace(ECoreRedirectFlags::Type_Property, TEXT("/Script/SmartObjectsModule.SmartObjectRequestFilter.BehaviorConfigurationClass"), TEXT("/Script/SmartObjectsModule.SmartObjectRequestFilter.BehaviorDefinitionClass_DEPRECATED"));
Redirects.Emplace(ECoreRedirectFlags::Type_Property, TEXT("/Script/SmartObjectsModule.SmartObjectRequestFilter.BehaviorDefinitionClass"), TEXT("/Script/SmartObjectsModule.SmartObjectRequestFilter.BehaviorDefinitionClass_DEPRECATED"));
Redirects.Emplace(ECoreRedirectFlags::Type_Property, TEXT("/Script/SmartObjectsModule.SmartObjectSlot.BehaviorConfigurations"), TEXT("/Script/SmartObjectsModule.SmartObjectSlot.BehaviorDefinitions"));
Redirects.Emplace(ECoreRedirectFlags::Type_Property, TEXT("/Script/SmartObjectsModule.SmartObjectComponent.RegisteredID"), TEXT("/Script/SmartObjectsModule.SmartObjectComponent.RegisteredHandle"));
Redirects.Emplace(ECoreRedirectFlags::Type_Property, TEXT("/Script/SmartObjectsModule.SmartObjectCollectionEntry.ID"), TEXT("/Script/SmartObjectsModule.SmartObjectCollectionEntry.Handle"));
FCoreRedirects::AddRedirectList(Redirects, TEXT("SmartObjectsModule"));
#if WITH_GAMEPLAY_DEBUGGER_MENU && WITH_SMARTOBJECT_DEBUG
IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
GameplayDebuggerModule.RegisterCategory("SmartObject",
IGameplayDebugger::FOnGetCategory::CreateStatic(&FGameplayDebuggerCategory_SmartObject::MakeInstance),
EGameplayDebuggerCategoryState::EnabledInGameAndSimulate);
GameplayDebuggerModule.NotifyCategoriesChanged();
#endif // WITH_GAMEPLAY_DEBUGGER_MENU && WITH_SMARTOBJECT_DEBUG
}
void FSmartObjectsModule::ShutdownModule()
{
#if WITH_GAMEPLAY_DEBUGGER_MENU && WITH_SMARTOBJECT_DEBUG
if (IGameplayDebugger::IsAvailable())
{
IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
GameplayDebuggerModule.UnregisterCategory("SmartObject");
GameplayDebuggerModule.NotifyCategoriesChanged();
}
#endif // WITH_GAMEPLAY_DEBUGGER_MENU && WITH_SMARTOBJECT_DEBUG
}
#undef LOCTEXT_NAMESPACE