Files
2025-05-18 13:04:45 +08:00

1289 lines
44 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SmartObjectDefinition.h"
#include "SmartObjectSettings.h"
#include "Engine/World.h"
#include "Misc/EnumerateRange.h"
#if WITH_EDITOR
#include "UObject/ObjectSaveContext.h"
#include "WorldConditions/WorldCondition_SmartObjectActorTagQuery.h"
#include "WorldConditions/SmartObjectWorldConditionObjectTagQuery.h"
#include "SmartObjectUserComponent.h"
#include "Engine/SCS_Node.h"
#include "Misc/Crc.h"
#include "Misc/DataValidation.h"
#include "SmartObjectPropertyHelpers.h"
#include "Interfaces/ITargetPlatform.h"
#include "UObject/AssetRegistryTagsContext.h"
#include "AssetRegistry/AssetData.h"
#endif // WITH_EDITOR
#include "Logging/TokenizedMessage.h"
#include "PropertyBindingBindableStructDescriptor.h"
#include "PropertyBindingDataView.h"
#include "PropertyBindingTypes.h"
#include "Serialization/ObjectAndNameAsStringProxyArchive.h"
#include "Serialization/MemoryWriter.h"
#include "UObject/Package.h"
#include "VisualLogger/VisualLogger.h"
#include "Logging/TokenizedMessage.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SmartObjectDefinition)
#define LOCTEXT_NAMESPACE "SmartObjectDefinition"
namespace UE::SmartObject
{
const FVector DefaultSlotSize(40, 40, 90);
namespace Delegates
{
#if WITH_EDITOR
FOnParametersChanged OnParametersChanged;
FOnSavingDefinition OnSavingDefinition;
FOnGetAssetRegistryTags OnGetAssetRegistryTags;
FOnSlotDefinitionCreated OnSlotDefinitionCreated;
#endif // WITH_EDITOR
} // Delegates
} // UE::SmartObject
const FSmartObjectDefinitionDataHandle FSmartObjectDefinitionDataHandle::Invalid(INDEX_NONE);
const FSmartObjectDefinitionDataHandle FSmartObjectDefinitionDataHandle::Root(RootIndex);
const FSmartObjectDefinitionDataHandle FSmartObjectDefinitionDataHandle::Parameters(ParametersIndex);
USmartObjectDefinition::USmartObjectDefinition(const FObjectInitializer& ObjectInitializer): UDataAsset(ObjectInitializer)
{
UserTagsFilteringPolicy = GetDefault<USmartObjectSettings>()->DefaultUserTagsFilteringPolicy;
ActivityTagsMergingPolicy = GetDefault<USmartObjectSettings>()->DefaultActivityTagsMergingPolicy;
WorldConditionSchemaClass = GetDefault<USmartObjectSettings>()->DefaultWorldConditionSchemaClass;
BindingCollection.SetBindingsOwner(this);
}
void USmartObjectDefinition::PostDuplicate(EDuplicateMode::Type DuplicateMode)
{
BindingCollection.SetBindingsOwner(this);
Super::PostDuplicate(DuplicateMode);
}
#if WITH_EDITOR
EDataValidationResult USmartObjectDefinition::IsDataValid(FDataValidationContext& Context) const
{
const EDataValidationResult Result = Super::IsDataValid(Context);
TArray<TPair<EMessageSeverity::Type, FText>> ValidationMessages;
Validate(&ValidationMessages);
bool bAtLeastOneError = false;
for (const TPair<EMessageSeverity::Type, FText>& MessagePair : ValidationMessages)
{
Context.AddMessage(this, MessagePair.Key, MessagePair.Value);
bAtLeastOneError |= MessagePair.Key == EMessageSeverity::Error;
}
return CombineDataValidationResults(Result, bAtLeastOneError ? EDataValidationResult::Invalid : EDataValidationResult::Valid);
}
TSubclassOf<USmartObjectSlotValidationFilter> USmartObjectDefinition::GetPreviewValidationFilterClass() const
{
if (PreviewData.UserActorClass.IsValid())
{
if (const UClass* UserActorClass = PreviewData.UserActorClass.Get())
{
// Try to get smart object user component added in the BP.
if (const UBlueprintGeneratedClass* UserBlueprintClass = Cast<UBlueprintGeneratedClass>(UserActorClass))
{
const TArray<USCS_Node*>& Nodes = UserBlueprintClass->SimpleConstructionScript->GetAllNodes();
for (USCS_Node* Node : Nodes)
{
UActorComponent* Component = Node->GetActualComponentTemplate(const_cast<UBlueprintGeneratedClass*>(UserBlueprintClass));
if (const USmartObjectUserComponent* UserComponent = Cast<USmartObjectUserComponent>(Component))
{
return UserComponent->GetValidationFilter();
}
}
}
// Try to get the component from the CDO (e.g. added as default object in C++).
if (const AActor* UserActor = Cast<AActor>(UserActorClass->GetDefaultObject()))
{
if (const USmartObjectUserComponent* UserComponent = UserActor->GetComponentByClass<USmartObjectUserComponent>())
{
return UserComponent->GetValidationFilter();
}
}
}
return nullptr;
}
if (PreviewData.UserValidationFilterClass.IsValid())
{
return PreviewData.UserValidationFilterClass.Get();
}
return nullptr;
}
#endif // WITH_EDITOR
bool USmartObjectDefinition::Validate(TArray<FText>* ErrorsToReport) const
{
if (ErrorsToReport)
{
TArray<TPair<EMessageSeverity::Type, FText>> MessagesToReport;
const bool bResult = Validate(&MessagesToReport);
Algo::Transform(MessagesToReport, *ErrorsToReport, [](const TPair<EMessageSeverity::Type, FText>& Entry)
{
return Entry.Value;
});
return bResult;
}
return Validate();
}
bool USmartObjectDefinition::Validate(TArray<TPair<EMessageSeverity::Type, FText>>* ErrorsToReport) const
{
bValid = false;
#if WITH_EDITOR
// Detect unbound parameters
const UPropertyBag* ParametersScriptStruct = Parameters.GetPropertyBagStruct();
if (ErrorsToReport && ParametersScriptStruct != nullptr)
{
TArray<FName> BoundParameters;
const FPropertyBindingBindableStructDescriptor* Descriptor = BindingCollection.GetBindableStructDescriptorFromHandle(FConstStructView::Make(FSmartObjectDefinitionDataHandle::Parameters));
BindingCollection.ForEachBinding([&BoundParameters, StructID = Descriptor->ID](const FPropertyBindingBinding& Binding)
{
if (!Binding.GetSourcePath().IsPathEmpty()
&& Binding.GetSourcePath().GetStructID() == StructID)
{
// We only need at least one binding in the first segment to consider the parameters bound
BoundParameters.AddUnique(Binding.GetSourcePath().GetSegments()[0].GetName());
}
});
TArray<FText> UnboundParameterNames;
for (const FPropertyBagPropertyDesc& PropertyDesc : ParametersScriptStruct->GetPropertyDescs())
{
if (BoundParameters.Find(PropertyDesc.Name) == INDEX_NONE)
{
UnboundParameterNames.Add(FText::FromName(PropertyDesc.Name));
}
}
if (!UnboundParameterNames.IsEmpty())
{
ErrorsToReport->Emplace(EMessageSeverity::Warning
, FText::Format(LOCTEXT("UnboundParametersWarning", "The following parameters are not bound and could be removed: {0}")
, FText::Join(LOCTEXT("Separator", ", "), UnboundParameterNames)));
}
}
#endif // WITH_EDITOR
// Detect null entries in default definitions
int32 NullEntryIndex;
if (DefaultBehaviorDefinitions.Find(nullptr, NullEntryIndex))
{
if (ErrorsToReport)
{
ErrorsToReport->Emplace(EMessageSeverity::Error
, FText::Format(LOCTEXT("NullDefaultBehaviorEntryError", "Null entry found at index {0} in default behavior definition list"), NullEntryIndex));
}
else
{
return false;
}
}
// Detect null entries in slot definitions
for (int i = 0; i < Slots.Num(); ++i)
{
const FSmartObjectSlotDefinition& Slot = Slots[i];
if (Slot.BehaviorDefinitions.Find(nullptr, NullEntryIndex))
{
if (ErrorsToReport)
{
ErrorsToReport->Emplace(EMessageSeverity::Error
, FText::Format(LOCTEXT("NullSlotBehaviorEntryError", "Null entry found at index {0} in default behavior definition list"), NullEntryIndex));
}
else
{
return false;
}
}
}
// Detect missing definitions in slots if no default one are provided
if (DefaultBehaviorDefinitions.Num() == 0)
{
for (int i = 0; i < Slots.Num(); ++i)
{
const FSmartObjectSlotDefinition& Slot = Slots[i];
if (Slot.BehaviorDefinitions.Num() == 0)
{
if (ErrorsToReport)
{
ErrorsToReport->Emplace(EMessageSeverity::Error
, FText::Format(LOCTEXT("MissingSlotBehaviorError", "Slot at index {0} needs to provide a behavior definition since there is no default one in the SmartObject definition"), i));
}
else
{
return false;
}
}
}
}
bValid = ErrorsToReport == nullptr || ErrorsToReport->IsEmpty();
return bValid.GetValue();
}
FBox USmartObjectDefinition::GetBounds() const
{
FBox BoundingBox(ForceInitToZero);
for (const FSmartObjectSlotDefinition& Slot : GetSlots())
{
BoundingBox += FVector(Slot.Offset) + UE::SmartObject::DefaultSlotSize;
BoundingBox += FVector(Slot.Offset) - UE::SmartObject::DefaultSlotSize;
}
return BoundingBox;
}
void USmartObjectDefinition::GetSlotActivityTags(const int32 SlotIndex, FGameplayTagContainer& OutActivityTags) const
{
if (ensureMsgf(Slots.IsValidIndex(SlotIndex), TEXT("Requesting activity tags for an out of range slot index: %s"), *LexToString(SlotIndex)))
{
GetSlotActivityTags(Slots[SlotIndex], OutActivityTags);
}
}
void USmartObjectDefinition::GetSlotActivityTags(const FSmartObjectSlotDefinition& SlotDefinition, FGameplayTagContainer& OutActivityTags) const
{
OutActivityTags = ActivityTags;
if (ActivityTagsMergingPolicy == ESmartObjectTagMergingPolicy::Combine)
{
OutActivityTags.AppendTags(SlotDefinition.ActivityTags);
}
else if (ActivityTagsMergingPolicy == ESmartObjectTagMergingPolicy::Override && !SlotDefinition.ActivityTags.IsEmpty())
{
OutActivityTags = SlotDefinition.ActivityTags;
}
}
FTransform USmartObjectDefinition::GetSlotWorldTransform(const int32 SlotIndex, const FTransform& OwnerTransform) const
{
if (ensureMsgf(Slots.IsValidIndex(SlotIndex), TEXT("Requesting slot transform for an out of range index: %s"), *LexToString(SlotIndex)))
{
const FSmartObjectSlotDefinition& Slot = Slots[SlotIndex];
return FTransform(FRotator(Slot.Rotation), FVector(Slot.Offset)) * OwnerTransform;
}
return OwnerTransform;
}
const USmartObjectBehaviorDefinition* USmartObjectDefinition::GetBehaviorDefinition(const int32 SlotIndex,
const TSubclassOf<USmartObjectBehaviorDefinition>& DefinitionClass) const
{
const USmartObjectBehaviorDefinition* Definition = nullptr;
if (Slots.IsValidIndex(SlotIndex))
{
Definition = GetBehaviorDefinitionByType(Slots[SlotIndex].BehaviorDefinitions, DefinitionClass);
}
if (Definition == nullptr)
{
Definition = GetBehaviorDefinitionByType(DefaultBehaviorDefinitions, DefinitionClass);
}
return Definition;
}
const USmartObjectBehaviorDefinition* USmartObjectDefinition::GetBehaviorDefinitionByType(const TArray<USmartObjectBehaviorDefinition*>& BehaviorDefinitions,
const TSubclassOf<USmartObjectBehaviorDefinition>& DefinitionClass)
{
USmartObjectBehaviorDefinition* const* BehaviorDefinition = BehaviorDefinitions.FindByPredicate([&DefinitionClass](const USmartObjectBehaviorDefinition* SlotBehaviorDefinition)
{
return SlotBehaviorDefinition != nullptr && SlotBehaviorDefinition->GetClass()->IsChildOf(*DefinitionClass);
});
return BehaviorDefinition != nullptr ? *BehaviorDefinition : nullptr;
}
#if WITH_EDITOR
int32 USmartObjectDefinition::FindSlotByID(const FGuid ID) const
{
const int32 Slot = Slots.IndexOfByPredicate([&ID](const FSmartObjectSlotDefinition& Slot) { return Slot.ID == ID; });
return Slot;
}
bool USmartObjectDefinition::FindSlotAndDefinitionDataIndexByID(const FGuid ID, int32& OutSlotIndex, int32& OutDefinitionDataIndex) const
{
OutSlotIndex = INDEX_NONE;
OutDefinitionDataIndex = INDEX_NONE;
// First try to find direct match on a slot.
for (TConstEnumerateRef<const FSmartObjectSlotDefinition> SlotDefinition : EnumerateRange(Slots))
{
if (SlotDefinition->ID == ID)
{
OutSlotIndex = SlotDefinition.GetIndex();
return true;
}
// Next try to find slot index based on definition data.
const int32 DefinitionDataIndex = SlotDefinition->DefinitionData.IndexOfByPredicate([&ID](const FSmartObjectDefinitionDataProxy& DataProxy)
{
return DataProxy.ID == ID;
});
if (DefinitionDataIndex != INDEX_NONE)
{
OutSlotIndex = SlotDefinition.GetIndex();
OutDefinitionDataIndex = DefinitionDataIndex;
return true;
}
}
return false;
}
void USmartObjectDefinition::GetAssetRegistryTags(FAssetRegistryTagsContext Context) const
{
Super::GetAssetRegistryTags(Context);
(void)UE::SmartObject::Delegates::OnGetAssetRegistryTags.ExecuteIfBound(*this, Context);
}
void USmartObjectDefinition::PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChangedEvent)
{
Super::PostEditChangeChainProperty(PropertyChangedEvent);
const FSmartObjectEditPropertyPath ChangePropertyPath(PropertyChangedEvent);
static const FSmartObjectEditPropertyPath ParametersPath(USmartObjectDefinition::StaticClass(), TEXT("Parameters"));
static const FSmartObjectEditPropertyPath SlotsPath(USmartObjectDefinition::StaticClass(), TEXT("Slots"));
static const FSmartObjectEditPropertyPath WorldConditionSchemaClassPath(USmartObjectDefinition::StaticClass(), TEXT("WorldConditionSchemaClass"));
static const FSmartObjectEditPropertyPath SlotsDefinitionDataPath(USmartObjectDefinition::StaticClass(), TEXT("Slots.DefinitionData"));
// Ensure unique Slot ID on added or duplicated items.
if (PropertyChangedEvent.ChangeType == EPropertyChangeType::ArrayAdd
|| PropertyChangedEvent.ChangeType == EPropertyChangeType::Duplicate)
{
if (ChangePropertyPath.IsPathExact(SlotsPath))
{
const int32 SlotIndex = ChangePropertyPath.GetPropertyArrayIndex(SlotsPath);
if (Slots.IsValidIndex(SlotIndex))
{
FSmartObjectSlotDefinition& SlotDefinition = Slots[SlotIndex];
SlotDefinition.ID = FGuid::NewGuid();
SlotDefinition.SelectionPreconditions.SetSchemaClass(WorldConditionSchemaClass);
// Set new IDs to all duplicated data too
for (FSmartObjectDefinitionDataProxy& DataProxy : SlotDefinition.DefinitionData)
{
DataProxy.ID = FGuid::NewGuid();
}
// Call delegate only when a new definition is created (not called when duplicating an existing one)
if (PropertyChangedEvent.ChangeType == EPropertyChangeType::ArrayAdd)
{
(void)UE::SmartObject::Delegates::OnSlotDefinitionCreated.ExecuteIfBound(*this, Slots[SlotIndex]);
}
}
}
if (ChangePropertyPath.IsPathExact(SlotsDefinitionDataPath))
{
const int32 SlotIndex = ChangePropertyPath.GetPropertyArrayIndex(SlotsPath);
if (Slots.IsValidIndex(SlotIndex))
{
FSmartObjectSlotDefinition& SlotDefinition = Slots[SlotIndex];
const int32 DataIndex = ChangePropertyPath.GetPropertyArrayIndex(SlotsDefinitionDataPath);
if (SlotDefinition.DefinitionData.IsValidIndex(DataIndex))
{
FSmartObjectDefinitionDataProxy& DataProxy = SlotDefinition.DefinitionData[DataIndex];
DataProxy.ID = FGuid::NewGuid();
}
}
}
}
// There are many changes that might require path to be invalidated and segments out of date so
// always update them.
UpdateBindingPaths();
bool bParametersUpdateRequired = false;
// Anything in the parameters change, notify.
if (ChangePropertyPath.ContainsPath(ParametersPath))
{
bParametersUpdateRequired = true;
UE::SmartObject::Delegates::OnParametersChanged.Broadcast(*this);
}
// Anything in the slots changed, update references.
if (ChangePropertyPath.ContainsPath(SlotsPath))
{
UpdateSlotReferences();
}
// If schema changes, update preconditions too.
if (ChangePropertyPath.IsPathExact(WorldConditionSchemaClassPath))
{
for (FSmartObjectSlotDefinition& Slot : Slots)
{
Slot.SelectionPreconditions.SetSchemaClass(WorldConditionSchemaClass);
Slot.SelectionPreconditions.Initialize(this);
}
}
UpdatePropertyBindings();
if (bParametersUpdateRequired)
{
ApplyParameters();
}
Validate();
}
void USmartObjectDefinition::GetPreloadDependencies(TArray<UObject*>& OutDeps)
{
Super::GetPreloadDependencies(OutDeps);
for (FSmartObjectSlotDefinition& Slot : Slots)
{
for (USmartObjectBehaviorDefinition* BehaviorDefinition : Slot.BehaviorDefinitions)
{
if (BehaviorDefinition)
{
OutDeps.Add(BehaviorDefinition);
}
}
}
}
void USmartObjectDefinition::PreSave(FObjectPreSaveContext SaveContext)
{
for (FSmartObjectSlotDefinition& Slot : Slots)
{
Slot.SelectionPreconditions.Initialize(this);
}
UpdateSlotReferences();
Super::PreSave(SaveContext);
// In cooking we don't want to update bindings again since there was a
// call in PostLoad and no data modifications are expected in the process.
// During that call we also dropped the Picked paths so we can't call it again.
if (!IsRunningCookCommandlet())
{
UpdatePropertyBindings();
}
// Invalidate variations since they are using a copy of the previous version of the asset.
// Also send notification so loaded references can be refreshed.
Variations.Reset();
UE::SmartObject::Delegates::OnSavingDefinition.Broadcast(*this);
}
void USmartObjectDefinition::CollectSaveOverrides(FObjectCollectSaveOverridesContext SaveContext)
{
Super::CollectSaveOverrides(SaveContext);
if (SaveContext.IsCooking()
&& SaveContext.GetTargetPlatform()->IsClientOnly()
&& GetDefault<USmartObjectSettings>()->bShouldExcludePreConditionsOnDedicatedClient
&& !HasAnyFlags(RF_ArchetypeObject | RF_ClassDefaultObject))
{
FObjectSaveOverride ObjSaveOverride;
// Add path to the conditions within the main definition
FProperty* OverrideProperty = FindFProperty<FProperty>(GetClass(), GET_MEMBER_NAME_CHECKED(USmartObjectDefinition, Preconditions));
check(OverrideProperty);
FPropertySaveOverride PropOverride;
PropOverride.PropertyPath = FFieldPath(OverrideProperty);
PropOverride.bMarkTransient = true;
ObjSaveOverride.PropOverrides.Add(PropOverride);
// Add path to the conditions within the slot definition struct
OverrideProperty = FindFProperty<FProperty>(FSmartObjectSlotDefinition::StaticStruct(), GET_MEMBER_NAME_CHECKED(FSmartObjectSlotDefinition, SelectionPreconditions));
check(OverrideProperty);
PropOverride.PropertyPath = FFieldPath(OverrideProperty);
ObjSaveOverride.PropOverrides.Add(PropOverride);
SaveContext.AddSaveOverride(this, ObjSaveOverride);
}
}
void USmartObjectDefinition::UpdateSlotReferences()
{
for (FSmartObjectSlotDefinition& Slot : Slots)
{
for (FSmartObjectDefinitionDataProxy& DataProxy : Slot.DefinitionData)
{
if (!DataProxy.Data.IsValid())
{
continue;
}
const UScriptStruct* ScriptStruct = DataProxy.Data.GetScriptStruct();
uint8* Memory = DataProxy.Data.GetMutableMemory();
for (TFieldIterator<FProperty> It(ScriptStruct); It; ++It)
{
if (const FStructProperty* StructProp = CastField<FStructProperty>(*It))
{
if (StructProp->Struct == TBaseStructure<FSmartObjectSlotReference>::Get())
{
FSmartObjectSlotReference& Ref = *StructProp->ContainerPtrToValuePtr<FSmartObjectSlotReference>(Memory);
const int32 Index = FindSlotByID(Ref.GetSlotID());
Ref.SetIndex(Index);
}
}
}
}
}
}
void USmartObjectDefinition::UpdateBindingPaths()
{
BindingCollection.RemoveBindings([this](FPropertyBindingBinding& Binding)
{
return !UpdateAndValidatePath(Binding.GetMutableTargetPath())
|| !UpdateAndValidatePath(Binding.GetMutableSourcePath());
});
}
bool USmartObjectDefinition::UpdateAndValidatePath(FPropertyBindingPath& Path) const
{
FPropertyBindingDataView DataView;
if (!GetBindingDataViewByID(Path.GetStructID(), DataView))
{
return false;
}
if (!Path.UpdateSegmentsFromValue(DataView))
{
return false;
}
return true;
}
#endif // WITH_EDITOR
void USmartObjectDefinition::PostInitProperties()
{
Super::PostInitProperties();
#if WITH_EDITOR
EnsureValidGuids();
#endif
}
void USmartObjectDefinition::PostLoad()
{
Super::PostLoad();
// Fill in missing world condition schema for old data.
if (!WorldConditionSchemaClass)
{
WorldConditionSchemaClass = GetDefault<USmartObjectSettings>()->DefaultWorldConditionSchemaClass;
}
if (Preconditions.GetSchemaClass().Get() != nullptr)
{
Preconditions.GetSchemaClass()->ConditionalPostLoad();
}
else
{
Preconditions.SetSchemaClass(WorldConditionSchemaClass);
}
#if WITH_EDITOR
PRAGMA_DISABLE_DEPRECATION_WARNINGS
if (!ObjectTagFilter.IsEmpty())
{
FWorldCondition_SmartObjectActorTagQuery NewActorTagQueryCondition;
NewActorTagQueryCondition.TagQuery = ObjectTagFilter;
Preconditions.AddCondition(FWorldConditionEditable(0, EWorldConditionOperator::And, FConstStructView::Make(NewActorTagQueryCondition)));
ObjectTagFilter.Clear();
UE_ASSET_LOG(LogSmartObject, Log, this, TEXT("Deprecated object tag filter has been replaced by a %s precondition to validate tags on the smart object actor."
" If the intent was to validate against instance runtime tags then the condition should be replaced by %s."),
*FWorldCondition_SmartObjectActorTagQuery::StaticStruct()->GetName(),
*FSmartObjectWorldConditionObjectTagQuery::StaticStruct()->GetName());
}
if (PreviewClass_DEPRECATED.IsValid())
{
PreviewData.ObjectActorClass = PreviewClass_DEPRECATED;
PreviewClass_DEPRECATED.Reset();
}
if (PreviewMeshPath_DEPRECATED.IsValid())
{
PreviewData.ObjectMeshPath = PreviewMeshPath_DEPRECATED;
PreviewMeshPath_DEPRECATED.Reset();
}
for (TEnumerateRef<FSmartObjectSlotDefinition> Slot : EnumerateRange(Slots))
{
if (Slot->Data_DEPRECATED.Num() > 0)
{
Slot->DefinitionData.Reserve(Slot->Data_DEPRECATED.Num());
for (TEnumerateRef<const FInstancedStruct> Data : EnumerateRange(Slot->Data_DEPRECATED))
{
FSmartObjectDefinitionDataProxy& DataProxy = Slot->DefinitionData.AddDefaulted_GetRef();
DataProxy.Data.InitializeAsScriptStruct(Data->GetScriptStruct(), Data->GetMemory());
static FName DataProxyName(TEXT("DataProxy"));
const uint32 Hashes[] = {
GetTypeHash(DataProxyName),
GetTypeHash(Slot.GetIndex()),
GetTypeHash(Data.GetIndex())
};
const uint64 Hash = CityHash64((const char*)Hashes, sizeof Hashes);
DataProxy.ID = FGuid::NewDeterministicGuid(GetPathName(), Hash);
}
Slot->Data_DEPRECATED.Reset();
}
}
// Transfer existing bindings to the collection
if (!PropertyBindings_DEPRECATED.IsEmpty())
{
for (FSmartObjectDefinitionPropertyBinding& Binding : PropertyBindings_DEPRECATED)
{
BindingCollection.AddSmartObjectBinding(MoveTemp(Binding));
}
PropertyBindings_DEPRECATED.Empty();
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
// Preload dependencies
TArray<UObject*> Dependencies;
GetPreloadDependencies(Dependencies);
for (FSmartObjectSlotDefinition& Slot : Slots)
{
for (USmartObjectBehaviorDefinition* BehaviorDefinition : Slot.BehaviorDefinitions)
{
if (BehaviorDefinition)
{
BehaviorDefinition->ConditionalPostLoad();
BehaviorDefinition->GetPreloadDependencies(Dependencies);
}
}
}
for (UObject* Dependency : Dependencies)
{
if (Dependency)
{
Dependency->ConditionalPostLoad();
}
}
EnsureValidGuids();
#endif // WITH_EDITOR
Preconditions.Initialize(this);
for (FSmartObjectSlotDefinition& Slot : Slots)
{
#if WITH_EDITOR
// Fill in missing slot ID for old data.
if (!Slot.ID.IsValid())
{
Slot.ID = FGuid::NewGuid();
}
#endif // WITH_EDITOR
// Fill in missing world condition schema for old data.
if (Slot.SelectionPreconditions.GetSchemaClass().Get() != nullptr)
{
Slot.SelectionPreconditions.GetSchemaClass()->ConditionalPostLoad();
}
else
{
Slot.SelectionPreconditions.SetSchemaClass(WorldConditionSchemaClass);
}
Slot.SelectionPreconditions.Initialize(this);
}
#if WITH_EDITOR
UpdateBindingPaths();
UpdatePropertyBindings();
UpdateSlotReferences();
ApplyParameters();
#else
// The parameters property bag struct is not cooked so we need to update its struct descriptor
if (Parameters.GetPropertyBagStruct())
{
FPropertyBindingBindableStructDescriptor* Descriptor = BindingCollection.GetMutableBindableStructDescriptorFromHandle(FSmartObjectDefinitionDataHandle::Parameters);
if (ensureMsgf(Descriptor, TEXT("The binding collection is expected to contain a bindable struct descriptor for the parameters"))
&& Descriptor->Struct == nullptr)
{
Descriptor->Struct = Parameters.GetPropertyBagStruct();
}
}
#endif // WITH_EDITOR
Validate();
}
uint64 USmartObjectDefinition::GetVariationParametersHash(const FInstancedPropertyBag& Parameters)
{
if (UPropertyBag* ParametersBag = const_cast<UPropertyBag*>(Parameters.GetPropertyBagStruct()))
{
TArray<uint8> Data;
FMemoryWriter Writer(Data);
FObjectAndNameAsStringProxyArchive WriterProxy(Writer, /*bInLoadIfFindFails*/true);
ParametersBag->SerializeItem(WriterProxy, const_cast<uint8*>(Parameters.GetValue().GetMemory()), /* Defaults */ nullptr);
return CityHash64(reinterpret_cast<const char*>(Data.GetData()), Data.Num());
}
return 0;
}
USmartObjectDefinition* USmartObjectDefinition::GetAssetVariation(const FInstancedPropertyBag& VariationParameters, UWorld* World)
{
UE_VLOG_UELOG(this, LogSmartObject, Verbose, TEXT("%hs %s"), __FUNCTION__, *GetFullNameSafe(this));
// If no parameters, return this asset.
if (!VariationParameters.IsValid())
{
UE_VLOG_UELOG(this, LogSmartObject, Verbose, TEXT("%hs: no parameters -> returning base asset"), __FUNCTION__);
return this;
}
// Remove unused variations
for (auto It = Variations.CreateIterator(); It; ++It)
{
if (!It->DefinitionAsset.IsValid())
{
It.RemoveCurrentSwap();
}
}
// Expect correct bag if provided.
UPropertyBag* VariationParametersBag = const_cast<UPropertyBag*>(VariationParameters.GetPropertyBagStruct());
if (!VariationParametersBag || VariationParametersBag != Parameters.GetPropertyBagStruct())
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("%hs %s: Expecting matching variation parameters."), __FUNCTION__, *GetFullNameSafe(this));
return nullptr;
}
// Calculate hash of the parameters, will be used to look up an existing variation.
const uint64 VariationParametersHash = GetVariationParametersHash(VariationParameters);
const FSmartObjectDefinitionAssetVariation* ExistingVariation = Variations.FindByPredicate([VariationParametersHash, World](const FSmartObjectDefinitionAssetVariation& Variation)
{
// DefinitionAsset has been validated above in the 'Remove unused variations' section
return Variation.ParametersHash == VariationParametersHash && Variation.DefinitionAsset->GetOuter() == World;
});
if (ExistingVariation)
{
return ExistingVariation->DefinitionAsset.Get();
}
// Not the same, create a new one.
const FName UniqueName = MakeUniqueObjectName(
GetTransientPackage(),
USmartObjectDefinition::StaticClass(),
FName(FString::Printf(TEXT("%s_Var%llx"), *GetNameSafe(this), VariationParametersHash))
);
// Create asset variation using provided world as Outer so it gets properly GC'ed when changing world.
// This is required since Parameters can have pointers to objects in the level (e.g., actors, components, etc.)
USmartObjectDefinition* AssetVariation = DuplicateObject(this, World, UniqueName);
check(AssetVariation);
AssetVariation->SetFlags(RF_Transient);
// Apply parameters
UE_SUPPRESS(LogSmartObject, Verbose,
{
FString AsText;
VariationParametersBag->ExportText(AsText, VariationParameters.GetValue().GetMemory(), /*Defaults*/nullptr, VariationParametersBag, PPF_None, /*ExportRootScope*/nullptr);
UE_VLOG_UELOG(this, LogSmartObject, Verbose, TEXT("%hs %s: Assigning parameters: %s."), __FUNCTION__, *GetFullNameSafe(AssetVariation), *AsText);
});
AssetVariation->Parameters = VariationParameters;
#if WITH_EDITOR
AssetVariation->UpdatePropertyBindings();
#endif
AssetVariation->ApplyParameters();
// Keep track of variations.
Variations.Emplace(AssetVariation, VariationParametersHash);
return AssetVariation;
}
void USmartObjectDefinition::ApplyParameters()
{
UE_VLOG_UELOG(this, LogSmartObject, Verbose, TEXT("%hs %s."), __FUNCTION__, *GetFullNameSafe(this));
if (!BindingCollection.ResolvePaths())
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("%hs for '%s' failed: Unable to resolve binding paths")
, __FUNCTION__, *GetFullNameSafe(this));
return;
}
bool bSucceeded = true;
for (const FPropertyBindingCopyInfoBatch& Batch : BindingCollection.GetCopyBatches())
{
ensureMsgf((Batch.BindingsEnd.AsInt32() - Batch.BindingsBegin.AsInt32()) == 1
, TEXT("SmartObject bindings are not currently using batches so we expect one binding per batch, "
"if that assumption changed we need to adapt the following code to fetch the TargetView only once per batch"));
BindingCollection.ForEachBinding(Batch.BindingsBegin, Batch.BindingsEnd
,[this, &Batch, &bSucceeded](const FPropertyBindingBinding& Binding, const int32 /*BindingIndex*/)
{
const FSmartObjectDefinitionPropertyBinding& SmartObjectBinding = static_cast<const FSmartObjectDefinitionPropertyBinding&>(Binding);
FPropertyBindingDataView SourceDataView;
if (!GetDataView(SmartObjectBinding.SourceDataHandle, SourceDataView))
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("Could not find data view for property copy source %s."), *Binding.GetSourcePath().ToString());
bSucceeded = false;
return;
}
FPropertyBindingDataView TargetDataView;
if (!GetDataView(SmartObjectBinding.TargetDataHandle, TargetDataView))
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("Could not find data view for property copy target %s."), *Binding.GetTargetPath().ToString());
bSucceeded = false;
return;
}
for (const FPropertyBindingCopyInfo& Copy : BindingCollection.GetBatchCopies(Batch))
{
if (!BindingCollection.CopyProperty(Copy, SourceDataView, TargetDataView))
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("Could not copy property for binding %s."), *Binding.ToString());
bSucceeded = false;
}
}
});
}
UE_VLOG_UELOG(this, LogSmartObject, Verbose, TEXT("%hs for '%s': %s")
, __FUNCTION__, *GetFullNameSafe(this), bSucceeded ? TEXT("Succeeded") : TEXT("Failed"));
}
// Deprecated
bool USmartObjectDefinition::ArePropertiesCompatible(const FProperty* SourceProperty, const FProperty* TargetProperty)
{
return UE::PropertyBinding::GetPropertyCompatibility(SourceProperty, TargetProperty) == UE::PropertyBinding::EPropertyCompatibility::Compatible;
}
#if WITH_EDITOR
void USmartObjectDefinition::EnsureValidGuids()
{
if (!RootID.IsValid())
{
RootID = FGuid::NewDeterministicGuid(GetPathName(), FCrc::StrCrc32<TCHAR>(TEXT("RootID")));
}
if (!ParametersID.IsValid())
{
ParametersID = FGuid::NewDeterministicGuid(GetPathName(), FCrc::StrCrc32<TCHAR>(TEXT("ParametersID")));
}
}
void USmartObjectDefinition::UpdatePropertyBindings()
{
// SmartObjectDefinition uses the same collection for Editor operations and runtime so we
// rebuild the collection be reusing the current bindings that might only need to map to
// new bindable structs or relocated structs.
TArray<FSmartObjectDefinitionPropertyBinding> Bindings(BindingCollection.ExtractBindings());
BindingCollection.Reset();
// Setup all struct descriptors:
// ------------------------------
BindingCollection.AddBindableStruct({TEXT("Parameters"), Parameters.GetPropertyBagStruct(), ParametersID, FSmartObjectDefinitionDataHandle::Parameters});
BindingCollection.AddBindableStruct({TEXT("Root"), GetClass(), RootID, FSmartObjectDefinitionDataHandle::Root});
// Slots
int32 SlotIndex = 0;
for (const FSmartObjectSlotDefinition& Slot : Slots)
{
BindingCollection.AddBindableStruct({TEXT("Slot"), FSmartObjectSlotDefinition::StaticStruct(), Slot.ID, FSmartObjectDefinitionDataHandle(SlotIndex)});
// SlotDefinitionData
int32 DataIndex = 0;
for (const FSmartObjectDefinitionDataProxy& DataProxy : Slot.DefinitionData)
{
BindingCollection.AddBindableStruct({TEXT("DefinitionData"), DataProxy.Data.GetScriptStruct(), DataProxy.ID, FSmartObjectDefinitionDataHandle(SlotIndex, DataIndex)});
DataIndex++;
}
SlotIndex++;
}
// Note that copy batches optimization is currently not used for SmartObject definition
// since all copies are done once per asset on load and usually on a small amount or properties.
// For now each binding will use its own batch but, if eventually required, bindings could be sorted and put in batches.
for (FSmartObjectDefinitionPropertyBinding& Binding : Bindings)
{
// Ignore binding with retargeted path in normal editor mode, if required they will be recreated below from the picked path
if (Binding.TargetPathRetargetingStatus == ESmartObjectPropertyPathRetargetingStatus::RetargetedPath)
{
UE_VLOG_UELOG(this, LogSmartObject, Verbose, TEXT("%hs: skipping binding with retargeted path '%s'."), __FUNCTION__, *Binding.ToString());
continue;
}
Binding.SourceDataHandle = GetDataHandleByID(Binding.GetSourcePath().GetStructID());
Binding.TargetDataHandle = GetDataHandleByID(Binding.GetTargetPath().GetStructID());
const FPropertyBindingBindableStructDescriptor* SourceDesc = BindingCollection.GetBindableStructDescriptorFromHandle(FConstStructView::Make(Binding.SourceDataHandle));
const FPropertyBindingBindableStructDescriptor* TargetDesc = BindingCollection.GetBindableStructDescriptorFromHandle(FConstStructView::Make(Binding.TargetDataHandle));
// Source must be in the source array
if (SourceDesc == nullptr)
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("%hs %s: Could not find a struct descriptor for Source '%s'.")
, __FUNCTION__, *GetFullNameSafe(this), *Binding.GetSourcePath().ToString());
return;
}
// Target must be in the source array
if (TargetDesc == nullptr)
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("%hs %s: Could not find a struct descriptor for Target '%s'.")
, __FUNCTION__, *GetFullNameSafe(this), *Binding.GetTargetPath().ToString());
return;
}
if (!ensureMsgf(Binding.GetTargetPath().GetStructID() == TargetDesc->ID, TEXT("StructID of the Target struct descriptor is expected to match the struct Id of the TargetPath")))
{
return;
}
FPropertyBindingDataView SourceDataView;
if (!GetDataView(Binding.SourceDataHandle, SourceDataView))
{
UE_VLOG_UELOG(this ,LogSmartObject, Error, TEXT("%hs %s: Could not find data view for property copy source %s.")
, __FUNCTION__, *GetFullNameSafe(this), *Binding.GetSourcePath().ToString());
return;
}
FPropertyBindingDataView TargetDataView;
if (!GetDataView(Binding.TargetDataHandle, TargetDataView))
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("%hs %s: Could not find data view for property copy target %s.")
, __FUNCTION__, *GetFullNameSafe(this), *Binding.GetTargetPath().ToString());
return;
}
FString Error;
TArray<FPropertyBindingPathIndirection> SourceIndirections;
TArray<FPropertyBindingPathIndirection> TargetIndirections;
if (!Binding.GetSourcePath().ResolveIndirectionsWithValue(SourceDataView, SourceIndirections, &Error))
{
UE_VLOG_UELOG(this, LogSmartObject, Error, TEXT("%hs %s: Resolving path in %s: %s")
, __FUNCTION__, *GetFullNameSafe(this), *SourceDesc->ToString(), *Error);
return;
}
auto ResolveFunc = [&BindingCollection = BindingCollection, LogOwner = this, SourceDataView, TargetDataView, SourceDesc, TargetDesc, &SourceIndirections, &TargetIndirections, &Error]
(FSmartObjectDefinitionPropertyBinding& BindingToResolve)
{
if (!BindingToResolve.GetTargetPath().ResolveIndirectionsWithValue(TargetDataView, TargetIndirections, &Error))
{
UE_VLOG_UELOG(LogOwner, LogSmartObject, Error, TEXT("ResolveIndirectionsWithValue failed to resolve path in %s: %s") , *TargetDesc->ToString(), *Error);
return false;
}
FPropertyBindingCopyInfo DummyCopy;
FPropertyBindingPathIndirection LastSourceIndirection = !SourceIndirections.IsEmpty() ? SourceIndirections.Last() : FPropertyBindingPathIndirection(SourceDataView.GetStruct());
FPropertyBindingPathIndirection LastTargetIndirection = !TargetIndirections.IsEmpty() ? TargetIndirections.Last() : FPropertyBindingPathIndirection(TargetDataView.GetStruct());
if (!BindingCollection.ResolveCopyType(LastSourceIndirection, LastTargetIndirection, DummyCopy))
{
UE_VLOG_UELOG(LogOwner, LogSmartObject, Error, TEXT("ResolveCopyType %s failed to copy properties between %s and %s: types are incompatible.")
, *GetFullNameSafe(LogOwner)
, *UE::PropertyBinding::GetDescriptorAndPathAsString(*SourceDesc, BindingToResolve.GetSourcePath())
, *UE::PropertyBinding::GetDescriptorAndPathAsString(*TargetDesc, BindingToResolve.GetTargetPath()));
return false;
}
return true;
};
// Special case for bindings that also have an additional Editor only binding
FSmartObjectDefinitionPropertyBinding BindingUsingRetargetedPath(Binding);
FPropertyBindingPath RedirectedPath(Binding.GetTargetPath());
const bool bRetargeted = FWorldConditionQueryDefinition::TryRetargetingPathToConditions(RedirectedPath);
if (bRetargeted)
{
BindingUsingRetargetedPath.GetMutableTargetPath() = RedirectedPath;
BindingUsingRetargetedPath.TargetPathRetargetingStatus = ESmartObjectPropertyPathRetargetingStatus::RetargetedPath;
Binding.TargetPathRetargetingStatus = ESmartObjectPropertyPathRetargetingStatus::PickedPath;
}
// Make sure we can resolve the binding
if (!ResolveFunc(Binding))
{
continue;
}
if (bRetargeted)
{
// Make sure we can resolve the binding that uses the retargeted path
if (!ResolveFunc(BindingUsingRetargetedPath))
{
continue;
}
}
auto AddBindingToCollectionFunc = [&BindingCollection = BindingCollection, TargetDesc](FSmartObjectDefinitionPropertyBinding& BindingToAdd)
{
// When cooking we discard the Editor picked path since we only want to use the retargeted path
if (IsRunningCookCommandlet() && BindingToAdd.TargetPathRetargetingStatus == ESmartObjectPropertyPathRetargetingStatus::PickedPath)
{
return;
}
FPropertyBindingCopyInfoBatch& Batch = BindingCollection.AddCopyBatch();
Batch.TargetStruct = TInstancedStruct<FPropertyBindingBindableStructDescriptor>::Make(*TargetDesc);
const int32 NumBindings = BindingCollection.GetNumBindings();
Batch.BindingsBegin = FPropertyBindingIndex16(NumBindings);
Batch.BindingsEnd = FPropertyBindingIndex16(NumBindings + 1);
// PropertyFunctions are not used by SmartObject definitions
Batch.PropertyFunctionsBegin = FPropertyBindingIndex16();
Batch.PropertyFunctionsEnd = FPropertyBindingIndex16();
// Add the validated binding to the collection.
BindingCollection.AddSmartObjectBinding(MoveTemp(BindingToAdd));
};
// Add the main binding to the collection
AddBindingToCollectionFunc(Binding);
// Retargeted path indicates that we need an Editor-only variation for this binding
if (bRetargeted)
{
AddBindingToCollectionFunc(BindingUsingRetargetedPath);
}
}
}
void USmartObjectDefinition::GetBindableStructs(const FGuid InTargetStructID, TArray<TInstancedStruct<FPropertyBindingBindableStructDescriptor>>& OutStructDescs) const
{
FPropertyBindingBindableStructDescriptor& ParametersDesc = OutStructDescs.Add_GetRef(TInstancedStruct<FPropertyBindingBindableStructDescriptor>::Make()).GetMutable();
ParametersDesc.Name = FName(TEXT("Parameters"));
ParametersDesc.ID = ParametersID;
ParametersDesc.Struct = Parameters.GetPropertyBagStruct();
}
FPropertyBindingBindingCollection* USmartObjectDefinition::GetEditorPropertyBindings()
{
return &BindingCollection;
}
const FPropertyBindingBindingCollection* USmartObjectDefinition::GetEditorPropertyBindings() const
{
return &BindingCollection;
}
void USmartObjectDefinition::OnPropertyBindingChanged(const FPropertyBindingPath & InSourcePath, const FPropertyBindingPath & InTargetPath)
{
UpdateBindingPaths();
UpdatePropertyBindings();
ApplyParameters();
}
bool USmartObjectDefinition::GetBindingDataViewByID(const FGuid InStructID, FPropertyBindingDataView& OutDataView) const
{
if (InStructID == ParametersID)
{
OutDataView = FPropertyBindingDataView(const_cast<FInstancedPropertyBag&>(Parameters).GetMutableValue());
return true;
}
if (InStructID == RootID)
{
OutDataView = FPropertyBindingDataView(const_cast<UObject*>(static_cast<const UObject*>(this)));
return true;
}
for (const FSmartObjectSlotDefinition& Slot : Slots)
{
if (InStructID == Slot.ID)
{
OutDataView = FPropertyBindingDataView(FStructView::Make(const_cast<FSmartObjectSlotDefinition&>(Slot)));
return true;
}
for (const FSmartObjectDefinitionDataProxy& DataProxy : Slot.DefinitionData)
{
if (InStructID == DataProxy.ID)
{
OutDataView = FPropertyBindingDataView(DataProxy.Data.GetScriptStruct(), const_cast<TInstancedStruct<FSmartObjectDefinitionData>&>(DataProxy.Data).GetMutableMemory());
return true;
}
}
}
return false;
}
bool USmartObjectDefinition::GetBindableStructByID(const FGuid InStructID, TInstancedStruct<FPropertyBindingBindableStructDescriptor>& OutDesc) const
{
if (InStructID == ParametersID)
{
OutDesc = TInstancedStruct<FPropertyBindingBindableStructDescriptor>::Make(FName(TEXT("Parameters")), const_cast<FInstancedPropertyBag&>(Parameters).GetMutableValue().GetScriptStruct(), ParametersID);
return true;
}
if (InStructID == RootID)
{
OutDesc = TInstancedStruct<FPropertyBindingBindableStructDescriptor>::Make(FName(TEXT("Root")), StaticClass(), RootID);
return true;
}
for (const FSmartObjectSlotDefinition& Slot : Slots)
{
if (InStructID == Slot.ID)
{
OutDesc = TInstancedStruct<FPropertyBindingBindableStructDescriptor>::Make(Slot.Name, TBaseStructure<FSmartObjectSlotDefinition>::Get(), Slot.ID);
return true;
}
for (const FSmartObjectDefinitionDataProxy& DataProxy : Slot.DefinitionData)
{
if (InStructID == DataProxy.ID)
{
FString DataName = Slot.Name.ToString();
const UScriptStruct* ScriptStruct = DataProxy.Data.GetScriptStruct();
if (ScriptStruct)
{
DataName += TEXT(" ");
DataName += ScriptStruct->GetDisplayNameText().ToString();
}
OutDesc = TInstancedStruct<FPropertyBindingBindableStructDescriptor>::Make(FName(DataName), ScriptStruct, DataProxy.ID);
return true;
}
}
}
return false;
}
FSmartObjectDefinitionDataHandle USmartObjectDefinition::GetDataHandleByID(const FGuid StructID)
{
if (StructID == ParametersID)
{
return FSmartObjectDefinitionDataHandle::Parameters;
}
if (StructID == RootID)
{
return FSmartObjectDefinitionDataHandle::Root;
}
for (const TEnumerateRef<const FSmartObjectSlotDefinition> Slot : EnumerateRange(Slots))
{
if (StructID == Slot->ID)
{
return FSmartObjectDefinitionDataHandle(Slot.GetIndex());
}
for (const TEnumerateRef<const FSmartObjectDefinitionDataProxy> DataProxy : EnumerateRange(Slot->DefinitionData))
{
if (StructID == DataProxy->ID)
{
return FSmartObjectDefinitionDataHandle(Slot.GetIndex(), DataProxy.GetIndex());
}
}
}
return {};
}
FGuid USmartObjectDefinition::GetFallbackStructID() const
{
return RootID;
}
void USmartObjectDefinition::CreateParametersForStruct(const FGuid InStructID, const TArrayView<UE::PropertyBinding::FPropertyCreationDescriptor> InOutCreationDescs)
{
if (InOutCreationDescs.IsEmpty())
{
return;
}
UE::PropertyBinding::CreateUniquelyNamedPropertiesInPropertyBag(InOutCreationDescs, Parameters);
// Update UI
UE::SmartObject::Delegates::OnParametersChanged.Broadcast(*this);
}
#endif // WITH_EDITOR
bool USmartObjectDefinition::GetBindingDataView(const FPropertyBindingBinding& InBinding, const EBindingSide InSide, FPropertyBindingDataView& OutDataView)
{
const FSmartObjectDefinitionPropertyBinding& SmartObjectBinding = reinterpret_cast<const FSmartObjectDefinitionPropertyBinding&>(InBinding);
switch (InSide)
{
case EBindingSide::Source:
return GetDataView(SmartObjectBinding.SourceDataHandle, OutDataView);
case EBindingSide::Target:
return GetDataView(SmartObjectBinding.TargetDataHandle, OutDataView);
}
return false;
}
bool USmartObjectDefinition::GetDataView(const FSmartObjectDefinitionDataHandle DataHandle, FPropertyBindingDataView& OutDataView)
{
if (!DataHandle.IsSlotValid())
{
return false;
}
if (DataHandle.IsParameters())
{
OutDataView = FPropertyBindingDataView(Parameters.GetMutableValue());
return true;
}
if (DataHandle.IsRoot())
{
OutDataView = FPropertyBindingDataView(this);
return true;
}
const int32 SlotIndex = DataHandle.GetSlotIndex();
if (Slots.IsValidIndex(SlotIndex))
{
FSmartObjectSlotDefinition& Slot = Slots[SlotIndex];
if (DataHandle.IsDataValid())
{
// Slot data definition
const int32 DataDefinitionIndex = DataHandle.GetDataIndex();
if (Slot.DefinitionData.IsValidIndex(DataDefinitionIndex))
{
FSmartObjectDefinitionDataProxy& DataProxy = Slot.DefinitionData[DataDefinitionIndex];
OutDataView = FPropertyBindingDataView(DataProxy.Data.GetScriptStruct(), DataProxy.Data.GetMutableMemory());
return true;
}
}
else
{
// Just a slot
OutDataView = FPropertyBindingDataView(FStructView::Make(Slot));
return true;
}
}
return false;
}
#undef LOCTEXT_NAMESPACE