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2025-05-18 13:04:45 +08:00

49 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Annotations/SmartObjectSlotLinkAnnotation.h"
#include "SmartObjectDefinition.h"
#include "SmartObjectVisualizationContext.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SmartObjectSlotLinkAnnotation)
#if WITH_EDITOR
void FSmartObjectSlotLinkAnnotation::DrawVisualization(FSmartObjectVisualizationContext& VisContext) const
{
constexpr float DepthBias = 2.0f;
constexpr bool Screenspace = true;
if (!LinkedSlot.IsValid() || !VisContext.Definition.IsValidSlotIndex(LinkedSlot.GetIndex()))
{
return;
}
const FTransform Transform = VisContext.Definition.GetSlotWorldTransform(VisContext.SlotIndex, VisContext.OwnerLocalToWorld);
const FTransform TargetTransform = VisContext.Definition.GetSlotWorldTransform(LinkedSlot.GetIndex(), VisContext.OwnerLocalToWorld);
FLinearColor Color = FLinearColor::White;
if (VisContext.bIsSlotSelected)
{
Color = VisContext.SelectedColor;
}
VisContext.DrawArrow(Transform.GetLocation(), TargetTransform.GetLocation(), Color, 5.0f, 5.0f, /*DepthPrioGroup*/0, /*Thickness*/1.0f, DepthBias, Screenspace);
}
void FSmartObjectSlotLinkAnnotation::DrawVisualizationHUD(FSmartObjectVisualizationContext& VisContext) const
{
if (!LinkedSlot.IsValid() || !VisContext.Definition.IsValidSlotIndex(LinkedSlot.GetIndex()))
{
return;
}
const FTransform Transform = VisContext.Definition.GetSlotWorldTransform(VisContext.SlotIndex, VisContext.OwnerLocalToWorld);
const FTransform TargetTransform = VisContext.Definition.GetSlotWorldTransform(LinkedSlot.GetIndex(), VisContext.OwnerLocalToWorld);
if (VisContext.bIsSlotSelected)
{
const FVector LabelPos = FMath::Lerp(Transform.GetLocation(), TargetTransform.GetLocation(), 0.3);
VisContext.DrawString(LabelPos, *Tag.ToString(), FLinearColor::White);
}
}
#endif // WITH_EDITOR