49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RigVMDeveloper : ModuleRules
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{
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public RigVMDeveloper(ReadOnlyTargetRules Target) : base(Target)
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{
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RigVM",
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"VisualGraphUtils",
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"KismetCompiler",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorFramework",
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"UnrealEd",
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"Slate",
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"SlateCore",
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"MessageLog",
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"BlueprintGraph",
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"GraphEditor",
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}
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);
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bool bAddBlueprintEditorDependency = true;
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PublicDefinitions.Add("WITH_RIGVMLEGACYEDITOR=" + (bAddBlueprintEditorDependency ? '1' : '0'));
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if (bAddBlueprintEditorDependency)
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{
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PrivateDependencyModuleNames.Add("Kismet");
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}
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PrivateIncludePathModuleNames.Add("RigVMEditor");
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DynamicallyLoadedModuleNames.Add("RigVMEditor");
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}
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}
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}
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