Files
UnrealEngine/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/RigVMDeveloper.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RigVMDeveloper : ModuleRules
{
public RigVMDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RigVM",
"VisualGraphUtils",
"KismetCompiler",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"UnrealEd",
"Slate",
"SlateCore",
"MessageLog",
"BlueprintGraph",
"GraphEditor",
}
);
bool bAddBlueprintEditorDependency = true;
PublicDefinitions.Add("WITH_RIGVMLEGACYEDITOR=" + (bAddBlueprintEditorDependency ? '1' : '0'));
if (bAddBlueprintEditorDependency)
{
PrivateDependencyModuleNames.Add("Kismet");
}
PrivateIncludePathModuleNames.Add("RigVMEditor");
DynamicallyLoadedModuleNames.Add("RigVMEditor");
}
}
}