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2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StructUtils/PropertyBag.h"
#include "RigVMTraitDefaultValueStruct.generated.h"
USTRUCT()
struct FRigVMTraitDefaultValueStruct
{
GENERATED_BODY()
static const TCHAR* DefaultValuePropertyName;
UPROPERTY()
FInstancedPropertyBag PropertyBag;
void Init(UScriptStruct* InTraitScriptStruct);
void SetValue(const FString& InDefaultValue);
FString GetValue() const;
};