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2025-05-18 13:04:45 +08:00

1765 lines
44 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/PropertyPortFlags.h"
#include "RigVMController.h"
#if WITH_EDITOR
#include "ScopedTransaction.h"
#endif
#include "UObject/StructOnScope.h"
#include "RigVMControllerActions.generated.h"
// If this is set to one the action stack will log any created action
// and invoked undo / redo on those actions and print them as an indented log.
#ifndef RIGVM_ACTIONSTACK_VERBOSE_LOG
#define RIGVM_ACTIONSTACK_VERBOSE_LOG 0
#endif
/**
* ================================================================================
* The RigVMController doesn't rely on the transaction system for performing,
* tracking, undoing and redoing changes. Instead it uses an action stack which
* stores small serialized structs for each occured action. The reason for this
* is the subscription model and Python support: We need the Graph to broadcast
* events to all subscribers - independently from where the action is coming from.
* This includes UI views, scripting or undo / redo.
* Each action supports the concept of 'merging', so multiple color change actions
* for example can be merged into a single action. This avoids the need for tracking
* action scope - and makes the integration with UI code simple.
* The Controller's ActionStack integrates into the editor's transaction stack
* using the ActionIndex property: Transactions on that property cause the
* actionstack to consecutively undo or redo actions until the expected stack
* size is reached.
* ================================================================================
*/
struct FRigVMBaseAction;
/**
* The action key is used for serializing and storing an action in the stack,
* or within another action.
*/
USTRUCT()
struct FRigVMActionKey
{
GENERATED_BODY()
UPROPERTY()
FString ScriptStructPath;
UPROPERTY()
FString ExportedText;
UScriptStruct* GetScriptStruct() const;
TSharedPtr<FStructOnScope> GetAction() const;
template<class ActionType>
void Set(const ActionType& InAction)
{
UScriptStruct* ScriptStruct = ActionType::StaticStruct();
FRigVMActionKey Key;
ScriptStructPath = ScriptStruct->GetPathName();
TArray<uint8, TAlignedHeapAllocator<16>> DefaultStructData;
DefaultStructData.AddZeroed(ScriptStruct->GetStructureSize());
ScriptStruct->InitializeDefaultValue(DefaultStructData.GetData());
ScriptStruct->ExportText(ExportedText, &InAction, DefaultStructData.GetData(), nullptr, PPF_None, nullptr);
}
};
/**
* The action wrapper is used to extract an action from a serialized key.
*/
struct RIGVMDEVELOPER_API FRigVMActionWrapper
{
public:
FRigVMActionWrapper(const FRigVMActionKey& Key);
~FRigVMActionWrapper();
const UScriptStruct* GetScriptStruct() const;
FRigVMBaseAction* GetAction(URigVMController* InLastController = nullptr) const;
FString ExportText() const;
private:
FRigVMActionWrapper(const FRigVMActionWrapper& Other) = delete;
FRigVMActionWrapper& operator = (const FRigVMActionWrapper& Other) = delete;
TSharedPtr<FStructOnScope> StructOnScope;
};
/**
* A tuple
* access to sub actions, merge functionality as well as undo and redo
* base implementations.
*/
USTRUCT()
struct FRigVMActionNodeContent
{
GENERATED_BODY()
UPROPERTY()
FString Old;
UPROPERTY()
FString New;
};
/**
* The base action is the base struct for all actions, and provides
* access to sub actions, merge functionality as well as undo and redo
* base implementations.
*/
USTRUCT()
struct RIGVMDEVELOPER_API FRigVMBaseAction
{
GENERATED_BODY()
public:
static const inline TCHAR* RedoPrefix = TEXT("Redo");
static const inline TCHAR* UndoPrefix = TEXT("Undo");
static const inline TCHAR* AddActionPrefix = TEXT("Add Action");
static const inline TCHAR* BeginActionPrefix = TEXT("Begin Action");
static const inline TCHAR* EndActionPrefix = TEXT("End Action");
static const inline TCHAR* CancelActionPrefix = TEXT("Cancel Action");
// Default constructor
FRigVMBaseAction(URigVMController* InController)
: WeakController(InController)
, Title(TEXT("Action"))
{
if(InController)
{
ControllerPath = FSoftObjectPath(InController);
}
}
// Default destructor
virtual ~FRigVMBaseAction() {};
// Returns the controller of this action
URigVMController* GetController() const;
// Access to the actions script struct. this needs to be overloaded
virtual UScriptStruct* GetScriptStruct() const { return FRigVMBaseAction::StaticStruct(); }
// Returns true if this action is empty has no effect
virtual bool IsEmpty() const { return SubActions.IsEmpty(); }
// Returns the title of the action - used for the Edit menu's undo / redo
virtual FString GetTitle() const { return Title; }
// Sets the title of the action - used for the Edit menu's undo / redo
virtual void SetTitle(const FString& InTitle) { Title = InTitle; }
// Trys to merge the action with another action and
// returns true if successfull.
virtual bool Merge(const FRigVMBaseAction* Other);
// Returns true if this action makes the other action obsolete.
virtual bool MakesObsolete(const FRigVMBaseAction* Other) const;
// Returns true if this action can undo / redo
bool CanUndoRedo() const { return GetController() != nullptr; }
// Un-does the action and returns true if successfull.
virtual bool Undo();
// Re-does the action and returns true if successfull.
virtual bool Redo();
// Adds a child / sub action to this one
template<class ActionType>
void AddAction(const ActionType& InAction)
{
check(InAction.CanUndoRedo());
FRigVMActionKey Key;
Key.Set<ActionType>(InAction);
SubActions.Add(Key);
}
bool StoreNode(const URigVMNode* InNode, bool bIsPriorChange = true);
bool RestoreNode(const FName& InNodeName, bool bIsUndoing);
#if RIGVM_ACTIONSTACK_VERBOSE_LOG
// Logs the action to the console / output log
void LogAction(const FString& InPrefix) const;
#endif
protected:
// Empty constructor
FRigVMBaseAction()
: WeakController(nullptr)
, Title(TEXT("Action"))
{
}
void EnsureControllerValidity() const;
mutable TWeakObjectPtr<URigVMController> WeakController;
UPROPERTY()
FSoftObjectPath ControllerPath;
UPROPERTY()
FString Title;
UPROPERTY()
TArray<FRigVMActionKey> SubActions;
UPROPERTY()
TMap<FName, FRigVMActionNodeContent> ExportedNodes;
friend struct FRigVMActionWrapper;
friend class URigVMActionStack;
friend class UScriptStruct;
};
/**
* The Action Stack can be used to track actions happening on a
* Graph. Currently the only owner of the ActionStack is the Controller.
* Actions can be added to the stack, or they can be understood as
* scopes / brackets. For this you can use BeginAction / EndAction / CancelAction
* to open / close a bracket. Open brackets automatically record additional
* actions occuring during the bracket's lifetime.
*/
UCLASS()
class RIGVMDEVELOPER_API URigVMActionStack : public UObject
{
GENERATED_BODY()
virtual ~URigVMActionStack()
{
ensure(CurrentActions.IsEmpty());
}
public:
static URigVMActionStack* GetDisabledActionStack();
// Begins an action and opens a bracket / scope.
template<class ActionType>
void BeginAction(ActionType& InAction)
{
if(IsDisabled())
{
return;
}
#if RIGVM_ACTIONSTACK_VERBOSE_LOG
TGuardValue<int32> TabDepthGuard(LogActionDepth, CurrentActions.Num());
LogAction<ActionType>(InAction, FRigVMBaseAction::BeginActionPrefix);
#endif
if (CurrentActions.Num() > 0)
{
// catch erroreous duplicate calls to begin action
ensure(CurrentActions.Last() != &InAction);
}
CurrentActions.Add((FRigVMBaseAction*)&InAction);
ModifiedEvent.Broadcast(ERigVMGraphNotifType::InteractionBracketOpened, nullptr, nullptr);
}
// Ends an action and closes a bracket / scope.
template<class ActionType>
void EndAction(ActionType& InAction, bool bPerformMerge = false)
{
if(IsDisabled())
{
return;
}
ensure(CurrentActions.Num() > 0);
ensure((FRigVMBaseAction*)&InAction == CurrentActions.Last());
CurrentActions.Pop();
{
#if RIGVM_ACTIONSTACK_VERBOSE_LOG
TGuardValue<bool> LogGuard(bSuspendLogActions, true);
#endif
AddAction(InAction, bPerformMerge);
}
#if RIGVM_ACTIONSTACK_VERBOSE_LOG
TGuardValue<int32> TabDepthGuard(LogActionDepth, CurrentActions.Num());
LogAction<ActionType>(InAction, FRigVMBaseAction::EndActionPrefix);
#endif
ModifiedEvent.Broadcast(ERigVMGraphNotifType::InteractionBracketClosed, nullptr, nullptr);
}
// Cancels an action, closes a bracket / scope and discards all
// actions to this point.
template<class ActionType>
void CancelAction(ActionType& InAction)
{
if(IsDisabled())
{
return;
}
ensure(CurrentActions.Num() > 0);
ensure((FRigVMBaseAction*)&InAction == CurrentActions.Last());
CurrentActions.Pop();
InAction.Undo();
#if RIGVM_ACTIONSTACK_VERBOSE_LOG
TGuardValue<int32> TabDepthGuard(LogActionDepth, CurrentActions.Num());
LogAction<ActionType>(InAction, FRigVMBaseAction::CancelActionPrefix);
#endif
ModifiedEvent.Broadcast(ERigVMGraphNotifType::InteractionBracketCanceled, nullptr, nullptr);
}
// Adds an action to the stack. Optionally this can perform
// a potential merge of this action with the previous action to
// compact the stack.
template<class ActionType>
void AddAction(const ActionType& InAction, bool bPerformMerge = false, bool bMarkDirty = true)
{
if(IsDisabled())
{
return;
}
#if RIGVM_ACTIONSTACK_VERBOSE_LOG
TGuardValue<int32> TabDepthGuard(LogActionDepth, CurrentActions.Num());
LogAction<ActionType>(InAction, FRigVMBaseAction::AddActionPrefix);
#endif
TArray<FRigVMActionKey>* ActionList = &UndoActions;
if (CurrentActions.Num() > 0)
{
ActionList = &CurrentActions[CurrentActions.Num()-1]->SubActions;
}
bool bMergeIfPossible = false;
bool bIgnoreAction = false;
if (ActionList->Num() > 0 && InAction.SubActions.Num() == 0)
{
const FRigVMActionWrapper Wrapper((*ActionList)[ActionList->Num() - 1]);
if (Wrapper.GetAction()->SubActions.Num() == 0)
{
FRigVMBaseAction* OtherAction = Wrapper.GetAction();
if (ActionList->Last().ScriptStructPath == ActionType::StaticStruct()->GetPathName())
{
if(bPerformMerge)
{
bMergeIfPossible = OtherAction->Merge(&InAction);
if(bMergeIfPossible)
{
(*ActionList)[ActionList->Num()-1].ExportedText = Wrapper.ExportText();
}
}
}
if(!bMergeIfPossible)
{
if(InAction.MakesObsolete(OtherAction))
{
// if this new action cancels out the last one we don't
// need to perform either of the actions
ActionList->Pop();
bIgnoreAction = true;
}
}
}
}
if (!bMergeIfPossible && !bIgnoreAction)
{
FRigVMActionKey Key;
Key.Set<ActionType>(InAction);
ActionList->Add(Key);
if (CurrentActions.Num() == 0)
{
RedoActions.Reset();
#if WITH_EDITOR
const FScopedTransaction Transaction(FText::FromString(InAction.GetTitle()));
SetFlags(RF_Transactional);
Modify(bMarkDirty);
#endif
ActionIndex = ActionIndex + 1;
}
}
}
// Opens an undo bracket / scope to record actions into.
// This is primary useful for Python.
UFUNCTION()
bool OpenUndoBracket(URigVMController* InController, const FString& InTitle);
// Closes an undo bracket / scope.
// This is primary useful for Python.
UFUNCTION()
bool CloseUndoBracket(URigVMController* InController);
// Cancels an undo bracket / scope.
// This is primary useful for Python.
UFUNCTION()
bool CancelUndoBracket(URigVMController* InController);
// Pops the last action from the undo stack and perform undo on it.
// Note: This should really only be used for unit tests,
// use the GEditor's main Undo method instead.
UFUNCTION()
bool Undo(URigVMController* InController);
// Pops the last action from the redo stack and perform redo on it.
// Note: This should really only be used for unit tests,
// use the GEditor's main Redo method instead.
UFUNCTION()
bool Redo(URigVMController* InController);
#if WITH_EDITOR
virtual void PostTransacted(const FTransactionObjectEvent& TransactionEvent) override;
#endif
FRigVMGraphModifiedEvent& OnModified() { return ModifiedEvent; }
private:
#if RIGVM_ACTIONSTACK_VERBOSE_LOG
template<class ActionType>
void LogAction(const ActionType& InAction, const FString& InPrefix)
{
LogAction(ActionType::StaticStruct(), InAction, InPrefix);
}
void LogAction(const UScriptStruct* InActionStruct, const FRigVMBaseAction& InAction, const FString& InPrefix);
#endif
bool IsDisabled() const;
UPROPERTY()
int32 ActionIndex;
UPROPERTY(NonTransactional)
TArray<FRigVMActionKey> UndoActions;
UPROPERTY(NonTransactional)
TArray<FRigVMActionKey> RedoActions;
TArray<FRigVMBaseAction*> CurrentActions;
TArray<FRigVMBaseAction*> BracketActions;
FRigVMGraphModifiedEvent ModifiedEvent;
#if RIGVM_ACTIONSTACK_VERBOSE_LOG
bool bSuspendLogActions = false;
int32 LogActionDepth = 0;
#endif
friend struct FRigVMBaseAction;
friend class URigVMController;
};
/**
* An action injecting a node into a pin
*/
USTRUCT()
struct FRigVMInjectNodeIntoPinAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMInjectNodeIntoPinAction();
FRigVMInjectNodeIntoPinAction(URigVMController* InController, URigVMInjectionInfo* InInjectionInfo);
virtual ~FRigVMInjectNodeIntoPinAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMInjectNodeIntoPinAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
bool bAsInput;
UPROPERTY()
FName InputPinName;
UPROPERTY()
FName OutputPinName;
UPROPERTY()
FString NodePath;
};
/**
* An action ejecting a node from a pin
*/
USTRUCT()
struct FRigVMEjectNodeFromPinAction : public FRigVMInjectNodeIntoPinAction
{
GENERATED_BODY()
public:
FRigVMEjectNodeFromPinAction();
FRigVMEjectNodeFromPinAction(URigVMController* InController, URigVMInjectionInfo* InInjectionInfo);
virtual ~FRigVMEjectNodeFromPinAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMEjectNodeFromPinAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
};
/**
* An action removing one or more nodes from the graph.
*/
USTRUCT()
struct FRigVMRemoveNodesAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRemoveNodesAction();
FRigVMRemoveNodesAction(URigVMController* InController, TArray<URigVMNode*> InNodes);
virtual ~FRigVMRemoveNodesAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRemoveNodesAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
TArray<FName> NodeNames;
UPROPERTY()
FString ExportedContent;
};
/**
* An action selecting or deselecting a node in the graph.
*/
USTRUCT()
struct FRigVMSetNodeSelectionAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetNodeSelectionAction();
FRigVMSetNodeSelectionAction(URigVMController* InController, URigVMGraph* InGraph, TArray<FName> InNewSelection);
virtual ~FRigVMSetNodeSelectionAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetNodeSelectionAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
TArray<FName> NewSelection;
UPROPERTY()
TArray<FName> OldSelection;
};
/**
* An action setting a node's position in the graph.
*/
USTRUCT()
struct FRigVMSetNodePositionAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetNodePositionAction();
FRigVMSetNodePositionAction(URigVMController* InController, URigVMNode* InNode, const FVector2D& InNewPosition);
virtual ~FRigVMSetNodePositionAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetNodePositionAction::StaticStruct(); }
virtual bool Merge(const FRigVMBaseAction* Other);
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FVector2D OldPosition;
UPROPERTY()
FVector2D NewPosition;
};
/**
* An action setting a node's size in the graph.
*/
USTRUCT()
struct FRigVMSetNodeSizeAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetNodeSizeAction();
FRigVMSetNodeSizeAction(URigVMController* InController, URigVMNode* InNode, const FVector2D& InNewSize);
virtual ~FRigVMSetNodeSizeAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetNodeSizeAction::StaticStruct(); }
virtual bool Merge(const FRigVMBaseAction* Other);
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FVector2D OldSize;
UPROPERTY()
FVector2D NewSize;
};
/**
* An action setting a node's title in the graph.
*/
USTRUCT()
struct FRigVMSetNodeTitleAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetNodeTitleAction();
FRigVMSetNodeTitleAction(URigVMController* InController, URigVMNode* InNode, const FString& InNewTitle);
virtual ~FRigVMSetNodeTitleAction() = default;
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetNodeTitleAction::StaticStruct(); }
virtual bool Merge(const FRigVMBaseAction* Other);
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FString OldTitle;
UPROPERTY()
FString NewTitle;
};
/**
* An action setting a node's color in the graph.
*/
USTRUCT()
struct FRigVMSetNodeColorAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetNodeColorAction();
FRigVMSetNodeColorAction(URigVMController* InController, URigVMNode* InNode, const FLinearColor& InNewColor);
virtual ~FRigVMSetNodeColorAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetNodeColorAction::StaticStruct(); }
virtual bool Merge(const FRigVMBaseAction* Other);
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FLinearColor OldColor;
UPROPERTY()
FLinearColor NewColor;
};
/**
* An action setting a node's category in the graph.
*/
USTRUCT()
struct FRigVMSetNodeCategoryAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetNodeCategoryAction();
FRigVMSetNodeCategoryAction(URigVMController* InController, URigVMCollapseNode* InNode, const FString& InNewCategory);
virtual ~FRigVMSetNodeCategoryAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetNodeCategoryAction::StaticStruct(); }
virtual bool Merge(const FRigVMBaseAction* Other);
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FString OldCategory;
UPROPERTY()
FString NewCategory;
};
/**
* An action setting a node's keywords in the graph.
*/
USTRUCT()
struct FRigVMSetNodeKeywordsAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetNodeKeywordsAction();
FRigVMSetNodeKeywordsAction(URigVMController* InController, URigVMCollapseNode* InNode, const FString& InNewKeywords);
virtual ~FRigVMSetNodeKeywordsAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetNodeKeywordsAction::StaticStruct(); }
virtual bool Merge(const FRigVMBaseAction* Other);
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FString OldKeywords;
UPROPERTY()
FString NewKeywords;
};
/**
* An action setting a node's description in the graph.
*/
USTRUCT()
struct FRigVMSetNodeDescriptionAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetNodeDescriptionAction();
FRigVMSetNodeDescriptionAction(URigVMController* InController, URigVMCollapseNode* InNode, const FString& InNewDescription);
virtual ~FRigVMSetNodeDescriptionAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetNodeDescriptionAction::StaticStruct(); }
virtual bool Merge(const FRigVMBaseAction* Other);
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FString OldDescription;
UPROPERTY()
FString NewDescription;
};
/**
* An action setting a comment node's text in the graph.
*/
USTRUCT()
struct FRigVMSetCommentTextAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetCommentTextAction();
FRigVMSetCommentTextAction(URigVMController* InController, URigVMCommentNode* InNode, const FString& InNewText, const int32& InNewFontSize, const bool& bInNewBubbleVisible, const bool& bInNewColorBubble);
virtual ~FRigVMSetCommentTextAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetCommentTextAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FString OldText;
UPROPERTY()
FString NewText;
UPROPERTY()
int32 OldFontSize;
UPROPERTY()
int32 NewFontSize;
UPROPERTY()
bool bOldBubbleVisible;
UPROPERTY()
bool bNewBubbleVisible;
UPROPERTY()
bool bOldColorBubble;
UPROPERTY()
bool bNewColorBubble;
};
/**
* An action renaming a variable in the graph.
*/
USTRUCT(meta=(Deprecated = "5.1"))
struct FRigVMRenameVariableAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRenameVariableAction();
FRigVMRenameVariableAction(URigVMController* InController, const FName& InOldVariableName, const FName& InNewVariableName);
virtual ~FRigVMRenameVariableAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRenameVariableAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString OldVariableName;
UPROPERTY()
FString NewVariableName;
};
/**
* An action setting a pin's expansion state in the graph.
*/
USTRUCT()
struct FRigVMSetPinExpansionAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetPinExpansionAction();
FRigVMSetPinExpansionAction(URigVMController* InController, URigVMPin* InPin, bool bNewIsExpanded);
virtual ~FRigVMSetPinExpansionAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetPinExpansionAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
bool OldIsExpanded;
UPROPERTY()
bool NewIsExpanded;
};
/**
* An action setting a pin's watch state in the graph.
*/
USTRUCT()
struct FRigVMSetPinWatchAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetPinWatchAction();
FRigVMSetPinWatchAction(URigVMController* InController, URigVMPin* InPin, bool bNewIsWatched);
virtual ~FRigVMSetPinWatchAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetPinWatchAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
bool OldIsWatched;
UPROPERTY()
bool NewIsWatched;
};
/**
* An action setting a pin's display name in the graph.
*/
USTRUCT()
struct FRigVMSetPinDisplayNameAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetPinDisplayNameAction();
FRigVMSetPinDisplayNameAction(URigVMController* InController, URigVMPin* InPin, const FString& InNewDisplayName);
virtual ~FRigVMSetPinDisplayNameAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetPinDisplayNameAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
FString OldDisplayName;
UPROPERTY()
FString NewDisplayName;
};
/**
* An action setting a pin's category in the graph.
*/
USTRUCT()
struct FRigVMSetPinCategoryAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetPinCategoryAction();
FRigVMSetPinCategoryAction(URigVMController* InController, URigVMPin* InPin, const FString& InNewCategory);
virtual ~FRigVMSetPinCategoryAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetPinCategoryAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
FString OldCategory;
UPROPERTY()
FString NewCategory;
};
/**
* An action setting a pin's category in the graph.
*/
USTRUCT()
struct FRigVMChangeNodePinCategoriesAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMChangeNodePinCategoriesAction();
FRigVMChangeNodePinCategoriesAction(URigVMController* InController, const URigVMNode* InNode);
virtual ~FRigVMChangeNodePinCategoriesAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMChangeNodePinCategoriesAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
void UpdateAfterModification(const URigVMNode* InNode);
UPROPERTY()
FString NodeName;
UPROPERTY()
TArray<FString> OldCategories;
UPROPERTY()
TArray<FString> NewCategories;
};
/**
* An action to change the expansion on a pin's category in the graph.
*/
USTRUCT()
struct FRigVMSetPinCategoryExpansionAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetPinCategoryExpansionAction();
FRigVMSetPinCategoryExpansionAction(URigVMController* InController, const URigVMNode* InNode, const FString& InPinCategory);
virtual ~FRigVMSetPinCategoryExpansionAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetPinCategoryAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodeName;
UPROPERTY()
FString PinCategory;
UPROPERTY()
bool bOldExpansionState;
};
/**
* An action setting a pin's index within a category.
*/
USTRUCT()
struct FRigVMSetPinIndexInCategoryAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetPinIndexInCategoryAction();
FRigVMSetPinIndexInCategoryAction(URigVMController* InController, URigVMPin* InPin, int32 InNewIndexInCategory);
virtual ~FRigVMSetPinIndexInCategoryAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetPinIndexInCategoryAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
int32 OldIndexInCategory;
UPROPERTY()
int32 NewIndexInCategory;
};
/**
* An action setting a pin's default value in the graph.
*/
USTRUCT()
struct FRigVMSetPinDefaultValueAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetPinDefaultValueAction();
FRigVMSetPinDefaultValueAction(URigVMController* InController, URigVMPin* InPin, const FString& InNewDefaultValue);
virtual ~FRigVMSetPinDefaultValueAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetPinDefaultValueAction::StaticStruct(); }
virtual bool Merge(const FRigVMBaseAction* Other);
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
FString OldDefaultValue;
UPROPERTY()
FString NewDefaultValue;
UPROPERTY()
ERigVMPinDefaultValueType OldDefaultValueType;
UPROPERTY()
ERigVMPinDefaultValueType NewDefaultValueType;
};
/**
* An action inserting a new array pin in the graph.
*/
USTRUCT()
struct FRigVMInsertArrayPinAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMInsertArrayPinAction();
FRigVMInsertArrayPinAction(URigVMController* InController, URigVMPin* InArrayPin, int32 InIndex, const FString& InNewDefaultValue, const ERigVMPinDefaultValueType& InNewDefaultValueType);
virtual ~FRigVMInsertArrayPinAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMInsertArrayPinAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString ArrayPinPath;
UPROPERTY()
int32 Index;
UPROPERTY()
FString NewDefaultValue;
UPROPERTY()
ERigVMPinDefaultValueType NewDefaultValueType;
};
/**
* An action removing an array pin from the graph.
*/
USTRUCT()
struct FRigVMRemoveArrayPinAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRemoveArrayPinAction();
FRigVMRemoveArrayPinAction(URigVMController* InController, URigVMPin* InArrayElementPin);
virtual ~FRigVMRemoveArrayPinAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRemoveArrayPinAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString ArrayPinPath;
UPROPERTY()
int32 Index;
UPROPERTY()
FString DefaultValue;
UPROPERTY()
ERigVMPinDefaultValueType DefaultValueType;
};
/**
* An action adding a new link to the graph.
*/
USTRUCT()
struct FRigVMAddLinkAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMAddLinkAction();
FRigVMAddLinkAction(URigVMController* InController, URigVMPin* InOutputPin, URigVMPin* InInputPin);
virtual ~FRigVMAddLinkAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMAddLinkAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString OutputPinPath;
UPROPERTY()
FString InputPinPath;
};
/**
* An action removing a link from the graph.
*/
USTRUCT()
struct FRigVMBreakLinkAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMBreakLinkAction();
FRigVMBreakLinkAction(URigVMController* InController, URigVMPin* InOutputPin, URigVMPin* InInputPin);
virtual ~FRigVMBreakLinkAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMBreakLinkAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FSoftObjectPath GraphPath;
UPROPERTY()
FString OutputPinPath;
UPROPERTY()
FString InputPinPath;
};
/**
* An action changing a pin type
*/
USTRUCT()
struct FRigVMChangePinTypeAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMChangePinTypeAction();
FRigVMChangePinTypeAction(URigVMController* InController, URigVMPin* InPin, int32 InTypeIndex, bool InSetupOrphanPins, bool InBreakLinks, bool InRemoveSubPins);
virtual ~FRigVMChangePinTypeAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMChangePinTypeAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
int32 OldTypeIndex;
UPROPERTY()
int32 NewTypeIndex;
UPROPERTY()
bool bSetupOrphanPins;
UPROPERTY()
bool bBreakLinks;
UPROPERTY()
bool bRemoveSubPins;
};
/**
* An action to collapse a selection of nodes
*/
USTRUCT()
struct FRigVMCollapseNodesAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMCollapseNodesAction();
FRigVMCollapseNodesAction(URigVMController* InController, const TArray<URigVMNode*>& InNodes, const FString& InNodePath, const bool bIsAggregate);
virtual ~FRigVMCollapseNodesAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMCollapseNodesAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString LibraryNodePath;
UPROPERTY()
FString CollapsedNodesContent;
UPROPERTY()
TArray<FString> CollapsedNodesPaths;
UPROPERTY()
bool bIsAggregate;
};
/**
* An action to expand a library node into its content
*/
USTRUCT()
struct FRigVMExpandNodeAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMExpandNodeAction();
FRigVMExpandNodeAction(URigVMController* InController, URigVMLibraryNode* InLibraryNode);
virtual ~FRigVMExpandNodeAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMExpandNodeAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString LibraryNodePath;
UPROPERTY()
FString LibraryNodeContent;
UPROPERTY()
TArray<FString> ExpandedNodePaths;
};
/**
* An action renaming a node in the graph.
*/
USTRUCT()
struct FRigVMRenameNodeAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRenameNodeAction();
FRigVMRenameNodeAction(URigVMController* InController, const FName& InOldNodeName, const FName& InNewNodeName);
virtual ~FRigVMRenameNodeAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRenameNodeAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString OldNodeName;
UPROPERTY()
FString NewNodeName;
};
/**
* An action exposing a pin as a parameter
*/
USTRUCT()
struct FRigVMAddExposedPinAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMAddExposedPinAction();
FRigVMAddExposedPinAction(URigVMController* InController, URigVMPin* InPin);
virtual ~FRigVMAddExposedPinAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMAddExposedPinAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinName;
UPROPERTY()
ERigVMPinDirection Direction;
UPROPERTY()
FString CPPType;
UPROPERTY()
FString CPPTypeObjectPath;
UPROPERTY()
FString DefaultValue;
};
/**
* An action exposing a pin as a parameter
*/
USTRUCT()
struct FRigVMRemoveExposedPinAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRemoveExposedPinAction();
FRigVMRemoveExposedPinAction(URigVMController* InController, URigVMPin* InPin);
virtual ~FRigVMRemoveExposedPinAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRemoveExposedPinAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinName;
UPROPERTY()
ERigVMPinDirection Direction;
UPROPERTY()
FString CPPType;
UPROPERTY()
FString CPPTypeObjectPath;
UPROPERTY()
FString DefaultValue;
UPROPERTY()
int32 PinIndex;
};
/**
* An action renaming an exposed in the graph.
*/
USTRUCT()
struct FRigVMRenameExposedPinAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRenameExposedPinAction();
FRigVMRenameExposedPinAction(URigVMController* InController, const FName& InOldPinName, const FName& InNewPinName);
virtual ~FRigVMRenameExposedPinAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRenameExposedPinAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString OldPinName;
UPROPERTY()
FString NewPinName;
};
/**
* An action to reorder pins on a node
*/
USTRUCT()
struct FRigVMSetPinIndexAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetPinIndexAction();
FRigVMSetPinIndexAction(URigVMController* InController, URigVMPin* InPin, int32 InNewIndex);
virtual ~FRigVMSetPinIndexAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetPinIndexAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString PinPath;
UPROPERTY()
int32 OldIndex;
UPROPERTY()
int32 NewIndex;
};
/**
* An action to remap a variable inside of a function reference node renaming a node in the graph.
*/
USTRUCT()
struct FRigVMSetRemappedVariableAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMSetRemappedVariableAction();
FRigVMSetRemappedVariableAction(URigVMController* InController, URigVMFunctionReferenceNode* InFunctionRefNode, const FName& InInnerVariableName,
const FName& InOldOuterVariableName, const FName& InNewOuterVariableName);
virtual ~FRigVMSetRemappedVariableAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMSetRemappedVariableAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString NodePath;
UPROPERTY()
FName InnerVariableName;
UPROPERTY()
FName OldOuterVariableName;
UPROPERTY()
FName NewOuterVariableName;
};
/**
* An action to add a local variable.
*/
USTRUCT()
struct FRigVMAddLocalVariableAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMAddLocalVariableAction();
FRigVMAddLocalVariableAction(URigVMController* InController, const FRigVMGraphVariableDescription& InLocalVariable);
virtual ~FRigVMAddLocalVariableAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMAddLocalVariableAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FRigVMGraphVariableDescription LocalVariable;
};
/**
* An action to remove a local variable.
*/
USTRUCT()
struct FRigVMRemoveLocalVariableAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRemoveLocalVariableAction();
FRigVMRemoveLocalVariableAction(URigVMController* InController, const FRigVMGraphVariableDescription& InLocalVariable);
virtual ~FRigVMRemoveLocalVariableAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRemoveLocalVariableAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FRigVMGraphVariableDescription LocalVariable;
};
/**
* An action to rename a local variable.
*/
USTRUCT()
struct FRigVMRenameLocalVariableAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRenameLocalVariableAction();
FRigVMRenameLocalVariableAction(URigVMController* InController, const FName& InOldName, const FName& InNewName);
virtual ~FRigVMRenameLocalVariableAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRenameLocalVariableAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FName OldVariableName;
UPROPERTY()
FName NewVariableName;
};
/**
* An action to change the type of a local variable.
*/
USTRUCT()
struct FRigVMChangeLocalVariableTypeAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMChangeLocalVariableTypeAction();
FRigVMChangeLocalVariableTypeAction(URigVMController* InController, const FRigVMGraphVariableDescription& InLocalVariable, const FString& InCPPType, UObject* InCPPTypeObject);
virtual ~FRigVMChangeLocalVariableTypeAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMChangeLocalVariableTypeAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FRigVMGraphVariableDescription LocalVariable;
UPROPERTY()
FString CPPType;
UPROPERTY()
TObjectPtr<UObject> CPPTypeObject;
};
/**
* An action to change the default value of a local variable.
*/
USTRUCT()
struct FRigVMChangeLocalVariableDefaultValueAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMChangeLocalVariableDefaultValueAction();
FRigVMChangeLocalVariableDefaultValueAction(URigVMController* InController, const FRigVMGraphVariableDescription& InLocalVariable, const FString& InDefaultValue);
virtual ~FRigVMChangeLocalVariableDefaultValueAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMChangeLocalVariableDefaultValueAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FRigVMGraphVariableDescription LocalVariable;
UPROPERTY()
FString DefaultValue;
};
/**
* An action to promote a function to collapse node or vice versa
*/
USTRUCT()
struct FRigVMPromoteNodeAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMPromoteNodeAction();
FRigVMPromoteNodeAction(URigVMController* InController, const URigVMNode* InNodeToPromote, const FString& InNodePath, const FString& InFunctionDefinitionPath);
virtual ~FRigVMPromoteNodeAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMPromoteNodeAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString LibraryNodePath;
UPROPERTY()
FString FunctionDefinitionPath;
UPROPERTY()
bool bFromFunctionToCollapseNode;
};
/**
* An action marking a function as public/private.
*/
USTRUCT()
struct FRigVMMarkFunctionPublicAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMMarkFunctionPublicAction();
FRigVMMarkFunctionPublicAction(URigVMController* InController, const FName& InFunctionName, bool bInIsPublic);
virtual ~FRigVMMarkFunctionPublicAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMMarkFunctionPublicAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FName FunctionName;
UPROPERTY()
bool bIsPublic;
};
/**
* An action creating a function variant
*/
USTRUCT()
struct FRigVMCreateFunctionVariantAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMCreateFunctionVariantAction();
FRigVMCreateFunctionVariantAction(URigVMController* InController, const FName& InFunctionName, const FName& InNewFunctionName);
virtual ~FRigVMCreateFunctionVariantAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMCreateFunctionVariantAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FName FunctionName;
UPROPERTY()
FName NewFunctionName;
};
/**
* An action adding a tag to a function variant
*/
USTRUCT()
struct FRigVMAddFunctionVariantTagAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMAddFunctionVariantTagAction();
FRigVMAddFunctionVariantTagAction(URigVMController* InController, const FName& InFunctionName, const FRigVMTag& InTag);
virtual ~FRigVMAddFunctionVariantTagAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMCreateFunctionVariantAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FName FunctionName;
UPROPERTY()
FRigVMTag FunctionTag;
};
/**
* An action removing a tag from a function variant
*/
USTRUCT()
struct FRigVMRemoveFunctionVariantTagAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMRemoveFunctionVariantTagAction();
FRigVMRemoveFunctionVariantTagAction(URigVMController* InController, const FName& InFunctionName, const FName& InTagName);
virtual ~FRigVMRemoveFunctionVariantTagAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMCreateFunctionVariantAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FName FunctionName;
UPROPERTY()
FRigVMTag FunctionTag;
};
/**
* An action importing nodes and links from text
*/
USTRUCT()
struct FRigVMImportFromTextAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMImportFromTextAction();
FRigVMImportFromTextAction(URigVMController* InController, const FString& InContent, const TArray<FName>& InTopLevelNodeNames);
FRigVMImportFromTextAction(URigVMController* InController, URigVMNode* InNode, bool bIncludeExteriorLinks = true);
FRigVMImportFromTextAction(URigVMController* InController, const TArray<URigVMNode*>& InNodes, bool bIncludeExteriorLinks = true);
void SetContent(const TArray<URigVMNode*>& InNodes, bool bIncludeExteriorLinks = true);
virtual ~FRigVMImportFromTextAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMImportFromTextAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FString Content;
UPROPERTY()
TArray<FName> TopLevelNodeNames;
};
/**
* An action to add store / restore a single node
*/
USTRUCT()
struct FRigVMReplaceNodesAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMReplaceNodesAction();
FRigVMReplaceNodesAction(URigVMController* InController, const TArray<URigVMNode*>& InNodes);
virtual ~FRigVMReplaceNodesAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMReplaceNodesAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
};
/**
* An action to add a trait to a node
*/
USTRUCT()
struct FRigVMAddTraitAction : public FRigVMBaseAction
{
GENERATED_BODY()
public:
FRigVMAddTraitAction();
FRigVMAddTraitAction(URigVMController* InController, const URigVMNode* InNode, const FName& InTraitName, const UScriptStruct* InTraitScriptStruct, const FString& InTraitDefault, int32 InPinIndex);
virtual ~FRigVMAddTraitAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMAddTraitAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
UPROPERTY()
FName NodeName;
UPROPERTY()
FName TraitName;
UPROPERTY()
FString ScriptStructPath;
UPROPERTY()
FString TraitDefault;
UPROPERTY()
int32 PinIndex;
};
/**
* An action to remove a trait from a node
*/
USTRUCT()
struct FRigVMRemoveTraitAction : public FRigVMAddTraitAction
{
GENERATED_BODY()
public:
FRigVMRemoveTraitAction();
FRigVMRemoveTraitAction(URigVMController* InController, const URigVMNode* InNode, const FName& InTraitName, const UScriptStruct* InTraitScriptStruct, const FString& InTraitDefault, int32 InPinIndex);
virtual ~FRigVMRemoveTraitAction() {};
virtual UScriptStruct* GetScriptStruct() const override { return FRigVMRemoveTraitAction::StaticStruct(); }
virtual bool Undo() override;
virtual bool Redo() override;
};