Files
2025-05-18 13:04:45 +08:00

213 lines
6.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMPythonUtils.h"
#include "Internationalization/BreakIterator.h"
#if WITH_EDITOR
#include "Modules/ModuleManager.h"
#include "MessageLogModule.h"
#include "IMessageLogListing.h"
#endif
#define LOCTEXT_NAMESPACE "RigVMDeveloperModule"
FString RigVMPythonUtils::PythonizeName(FStringView InName, const RigVMPythonUtils::EPythonizeNameCase InNameCase)
{
// Wish we could use PyGenUtil::PythonizeName, but unfortunately it's private
static const TSet<FString> ReservedKeywords = {
TEXT("and"),
TEXT("as"),
TEXT("assert"),
TEXT("async"),
TEXT("break"),
TEXT("class"),
TEXT("continue"),
TEXT("def"),
TEXT("del"),
TEXT("elif"),
TEXT("else"),
TEXT("except"),
TEXT("finally"),
TEXT("for"),
TEXT("from"),
TEXT("global"),
TEXT("if"),
TEXT("import"),
TEXT("in"),
TEXT("is"),
TEXT("lambda"),
TEXT("nonlocal"),
TEXT("not"),
TEXT("or"),
TEXT("pass"),
TEXT("raise"),
TEXT("return"),
TEXT("try"),
TEXT("while"),
TEXT("with"),
TEXT("yield"),
TEXT("property"),
};
// Remove spaces
FString Name = InName.GetData();
Name.ReplaceCharInline(' ', '_');
FString PythonizedName;
PythonizedName.Reserve(Name.Len() + 10);
static TSharedPtr<IBreakIterator> NameBreakIterator;
if (!NameBreakIterator.IsValid())
{
NameBreakIterator = FBreakIterator::CreateCamelCaseBreakIterator();
}
NameBreakIterator->SetStringRef(Name);
for (int32 PrevBreak = 0, NameBreak = NameBreakIterator->MoveToNext(); NameBreak != INDEX_NONE; NameBreak = NameBreakIterator->MoveToNext())
{
const int32 OrigPythonizedNameLen = PythonizedName.Len();
// Append an underscore if this was a break between two parts of the identifier, *and* the previous character isn't already an underscore
if (OrigPythonizedNameLen > 0 && PythonizedName[OrigPythonizedNameLen - 1] != TEXT('_'))
{
PythonizedName += TEXT('_');
}
// Append this part of the identifier
PythonizedName.AppendChars(&Name[PrevBreak], NameBreak - PrevBreak);
// Remove any trailing underscores in the last part of the identifier
while (PythonizedName.Len() > OrigPythonizedNameLen)
{
const int32 CharIndex = PythonizedName.Len() - 1;
if (PythonizedName[CharIndex] != TEXT('_'))
{
break;
}
PythonizedName.RemoveAt(CharIndex, EAllowShrinking::No);
}
PrevBreak = NameBreak;
}
NameBreakIterator->ClearString();
if (InNameCase == EPythonizeNameCase::Lower)
{
PythonizedName.ToLowerInline();
}
else if (InNameCase == EPythonizeNameCase::Upper)
{
PythonizedName.ToUpperInline();
}
// Don't allow the name to conflict with a keyword
if (ReservedKeywords.Contains(PythonizedName))
{
PythonizedName += TEXT('_');
}
return PythonizedName;
}
FString RigVMPythonUtils::TransformToPythonString(const FTransform& Transform)
{
static constexpr TCHAR TransformFormat[] = TEXT("unreal.Transform(location=[%f,%f,%f],rotation=[%f,%f,%f],scale=[%f,%f,%f])");
return FString::Printf(TransformFormat,
Transform.GetLocation().X,
Transform.GetLocation().Y,
Transform.GetLocation().Z,
Transform.Rotator().Pitch,
Transform.Rotator().Yaw,
Transform.Rotator().Roll,
Transform.GetScale3D().X,
Transform.GetScale3D().Y,
Transform.GetScale3D().Z);
}
FString RigVMPythonUtils::Vector2DToPythonString(const FVector2D& Vector)
{
static constexpr TCHAR Vector2DFormat[] = TEXT("unreal.Vector2D(%f, %f)");
return FString::Printf(Vector2DFormat,
Vector.X,
Vector.Y);
}
FString RigVMPythonUtils::LinearColorToPythonString(const FLinearColor& Color)
{
static constexpr TCHAR LinearColorFormat[] = TEXT("unreal.LinearColor(%f, %f, %f, %f)");
return FString::Printf(LinearColorFormat,
Color.R, Color.G, Color.B, Color.A);
}
FString RigVMPythonUtils::EnumValueToPythonString(UEnum* Enum, int64 Value)
{
static constexpr TCHAR EnumPrefix[] = TEXT("E");
static constexpr TCHAR EnumValueFormat[] = TEXT("unreal.%s.%s");
FString EnumName = Enum->GetName();
EnumName.RemoveFromStart(EnumPrefix, ESearchCase::CaseSensitive);
return FString::Printf(
EnumValueFormat,
*EnumName,
*PythonizeName(Enum->GetNameStringByValue((int64)Value), EPythonizeNameCase::Upper)
);
}
#if WITH_EDITOR
void RigVMPythonUtils::Print(const FString& BlueprintTitle, const FString& InMessage)
{
FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
if (!MessageLogModule.IsRegisteredLogListing("ControlRigPythonLog"))
{
FMessageLogInitializationOptions InitOptions;
InitOptions.bShowFilters = true;
InitOptions.bShowPages = true;
InitOptions.bAllowClear = true;
InitOptions.bScrollToBottom = true;
MessageLogModule.RegisterLogListing("ControlRigPythonLog", LOCTEXT("ControlRigPythonLog", "Control Rig Python Log"), InitOptions);
}
TSharedRef<IMessageLogListing> PythonLog = MessageLogModule.GetLogListing( TEXT("ControlRigPythonLog") );
PythonLog->SetCurrentPage(FText::FromString(BlueprintTitle));
TSharedRef<FTokenizedMessage> Token = FTokenizedMessage::Create(EMessageSeverity::Info, FText::FromString(InMessage));
PythonLog->AddMessage(Token, false);
}
void RigVMPythonUtils::PrintPythonContext(const FString& InBlueprintPath)
{
FString BlueprintName = InBlueprintPath;
int32 DotIndex = BlueprintName.Find(TEXT("."), ESearchCase::IgnoreCase, ESearchDir::FromEnd);
if (DotIndex != INDEX_NONE)
{
BlueprintName = BlueprintName.Right(BlueprintName.Len() - DotIndex - 1);
}
static constexpr TCHAR LoadObjectFormat[] = TEXT("blueprint = unreal.load_object(name = '%s', outer = None)");
static constexpr TCHAR DefineFunctionLibraryFormat[] = TEXT("library = blueprint.get_local_function_library()");
static constexpr TCHAR DefineLibraryControllerFormat[] = TEXT("library_controller = blueprint.get_controller(library)");
static constexpr TCHAR DefineHierarchyFormat[] = TEXT("hierarchy = blueprint.hierarchy");
static constexpr TCHAR DefineHierarchyControllerFormat[] = TEXT("hierarchy_controller = hierarchy.get_controller()");
TArray<FString> PyCommands = {
TEXT("import unreal"),
FString::Printf(LoadObjectFormat, *InBlueprintPath),
DefineFunctionLibraryFormat,
DefineLibraryControllerFormat,
DefineHierarchyFormat,
DefineHierarchyControllerFormat
};
for (FString& Command : PyCommands)
{
RigVMPythonUtils::Print(BlueprintName, Command);
}
}
#undef LOCTEXT_NAMESPACE
#endif