Files
2025-05-18 13:04:45 +08:00

32 lines
803 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProceduralMeshComponentEditor : ModuleRules
{
public ProceduralMeshComponentEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"ProceduralMeshComponent",
"MeshDescription",
"StaticMeshDescription",
"AssetTools",
"AssetRegistry"
}
);
}
}
}