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2025-05-18 13:04:45 +08:00

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318 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace OpenCVUtils
{
//Keep track of UE's int64 and uint64 typedefs
//to be able to restore it after including CV headers
using UEInt64 = FPlatformTypes::int64;
using UEUInt64 = FPlatformTypes::uint64;
};