Files
2025-05-18 13:04:45 +08:00

39 lines
726 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelBlueprint : ModuleRules
{
public ModelViewViewModelBlueprint(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"FieldNotification",
"ModelViewViewModel",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"EnhancedInput",
"Kismet",
"KismetCompiler",
"PropertyEditor",
"PropertyPath",
"SlateCore",
"Slate",
"UMG",
"UMGEditor",
"UnrealEd",
});
}
}