13 lines
961 B
Plaintext
13 lines
961 B
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name> FidelityFX-FSR </Name>
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<Location> //UE5/Main/Engine/Shaders/Private/Mobile/FSR <Location>
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<Function> The implementation here is HLSL shader source code that will be distributed to the general public with all versions of Unreal Engine (Github., Epic Games Launcher, Perforce) in the Engine/Shaders folder. All of our Unreal-engine products such as Fortnite will also ship a compiled version of this code.It's neither statically or dynamically linked, because it's not CPU code, it's shader code that</Function>
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<Eula> https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt </Eula>
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<RedistributeTo>
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<EndUserGroup>Licensees</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder></LicenseFolder>
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</TpsData> |