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2025-05-18 13:04:45 +08:00

26 lines
591 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTraitBase.h"
#include "MassReplicationFragments.h"
#include "MassReplicationTrait.generated.h"
#define UE_API MASSREPLICATION_API
UCLASS(MinimalAPI, meta=(DisplayName="Replication"))
class UMassReplicationTrait : public UMassEntityTraitBase
{
GENERATED_BODY()
public:
UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
UPROPERTY(EditAnywhere, Category = "Mass|Replication")
FMassReplicationParameters Params;
};
#undef UE_API