Files
2025-05-18 13:04:45 +08:00

44 lines
712 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocationServicesAndroidEditor : ModuleRules
{
public LocationServicesAndroidEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AndroidPermission"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.Type == TargetType.Editor)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"Settings",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Settings",
}
);
}
}
}