35 lines
586 B
C#
35 lines
586 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
|
|
public class LiveLinkOverNDisplay : ModuleRules
|
|
{
|
|
public LiveLinkOverNDisplay(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"DisplayCluster",
|
|
"Engine",
|
|
"LiveLinkInterface",
|
|
});
|
|
|
|
if (Target.bBuildEditor == true)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Settings"
|
|
});
|
|
}
|
|
}
|
|
}
|