Files
2025-05-18 13:04:45 +08:00

35 lines
586 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveLinkOverNDisplay : ModuleRules
{
public LiveLinkOverNDisplay(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DisplayCluster",
"Engine",
"LiveLinkInterface",
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Settings"
});
}
}
}