Files
UnrealEngine/Engine/Plugins/Runtime/Harmonix/Source/HarmonixMidiEditor/HarmonixMidiEditor.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
840 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HarmonixMidiEditor : ModuleRules
{
public HarmonixMidiEditor(ReadOnlyTargetRules Target) : base(Target)
{
//OptimizeCode = CodeOptimization.Never;
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"PropertyEditor",
"GraphEditor",
"EditorStyle",
"Settings",
"BlueprintGraph",
"EditorFramework"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"UnrealEd",
"HarmonixMidi",
"AssetDefinition",
"DetailCustomizations",
"InputCore",
"ContentBrowser",
"AssetTools",
"ToolMenus",
}
);
}
}