Files
2025-05-18 13:04:45 +08:00

59 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class HairStrandsEditor : ModuleRules
{
public HairStrandsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"GeometryCache",
"HairStrandsCore",
"InputCore",
"MainFrame",
"Slate",
"SlateCore",
"Projects",
"ToolMenus",
"ContentBrowser",
"UnrealEd",
"AssetDefinition",
"AssetTools",
"EditorInteractiveToolsFramework",
"AdvancedPreviewScene",
"InputCore",
"Renderer",
"PropertyEditor",
"RHI",
"LevelSequence",
"MovieScene",
"MovieSceneTools",
"SequencerCore",
"Sequencer",
"HairCardGeneratorFramework",
"CommonMenuExtensions",
"RenderCore",
"DataflowEditor",
"JsonUtilities",
"Json",
"ApplicationCore",
});
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Analytics"
});
AddEngineThirdPartyPrivateStaticDependencies(Target,
"FBX"
);
}
}
}