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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Templates/UniquePtr.h"
#include "Solvers/ConstrainedMeshSolver.h"
#include "DynamicMesh/DynamicMesh3.h"
namespace UE
{
namespace MeshDeformation
{
using namespace UE::Geometry;
/**
* Create solver for the Least Squares Conformal UV Parameterization for this mesh.
* @warning Assumption is that mesh is a single connected component.
*/
TUniquePtr<UE::Solvers::IConstrainedMeshUVSolver> DYNAMICMESH_API ConstructNaturalConformalParamSolver(const FDynamicMesh3& DynamicMesh);
/**
* Create solver for the Spectral Conformal UV Parameterization for this mesh.
* @warning Assumption is that mesh is a single connected component.
*/
TUniquePtr<UE::Solvers::IConstrainedMeshUVSolver> DYNAMICMESH_API ConstructSpectralConformalParamSolver(const FDynamicMesh3& DynamicMesh, bool bPreserveIrregularity);
}
}