69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
|
|
#include "Sampling/MeshImageBaker.h"
|
|
#include "Sampling/MeshImageBakingCache.h"
|
|
#include "Image/ImageBuilder.h"
|
|
|
|
#define UE_API DYNAMICMESH_API
|
|
|
|
namespace UE
|
|
{
|
|
namespace Geometry
|
|
{
|
|
|
|
class FMeshResampleImageBaker : public FMeshImageBaker
|
|
{
|
|
public:
|
|
virtual ~FMeshResampleImageBaker() {}
|
|
|
|
//
|
|
// Required input data
|
|
//
|
|
|
|
TFunction<FVector4f(FVector2d)> SampleFunction = [](FVector2d Position) { return FVector4f::Zero(); };
|
|
const FDynamicMeshUVOverlay* DetailUVOverlay = nullptr;
|
|
|
|
FVector4f DefaultColor = FVector4f(0, 0, 0, 1);
|
|
|
|
//
|
|
// Compute functions
|
|
//
|
|
|
|
UE_API virtual void Bake() override;
|
|
|
|
//
|
|
// Output
|
|
//
|
|
|
|
const TUniquePtr<TImageBuilder<FVector4f>>& GetResult() const { return ResultBuilder; }
|
|
|
|
TUniquePtr<TImageBuilder<FVector4f>> TakeResult() { return MoveTemp(ResultBuilder); }
|
|
|
|
protected:
|
|
TUniquePtr<TImageBuilder<FVector4f>> ResultBuilder;
|
|
};
|
|
|
|
|
|
|
|
class FMeshMultiResampleImageBaker : public FMeshResampleImageBaker
|
|
{
|
|
public:
|
|
|
|
TMap<int32, TSharedPtr<UE::Geometry::TImageBuilder<FVector4f>, ESPMode::ThreadSafe>> MultiTextures;
|
|
|
|
UE_API virtual void Bake() override;
|
|
|
|
protected:
|
|
|
|
UE_API void InitResult();
|
|
UE_API void BakeMaterial(int32 MaterialID);
|
|
};
|
|
|
|
} // end namespace UE::Geometry
|
|
} // end namespace UE
|
|
|
|
#undef UE_API
|