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2025-05-18 13:04:45 +08:00

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525 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Sampling/MeshImageBakingCache.h"
namespace UE
{
namespace Geometry
{
class FMeshImageBaker
{
public:
virtual ~FMeshImageBaker() {}
void SetCache(const FMeshImageBakingCache* CacheIn)
{
ImageBakeCache = CacheIn;
}
const FMeshImageBakingCache* GetCache() const
{
return ImageBakeCache;
}
virtual void Bake()
{
}
protected:
const FMeshImageBakingCache* ImageBakeCache;
};
} // end namespace UE::Geometry
} // end namespace UE