51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#define UE_API DYNAMICMESH_API
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namespace UE
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{
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namespace Geometry
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{
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class FDynamicMesh3;
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/**
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* If both triangles on an edge are coplanar, we can arbitrarily flip the interior edge to
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* improve triangle quality. Similarly if one triangle on an edge is degenerate, we can flip
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* the edge without affecting the shape to try to remove it. This code does one or more passes of
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* such an optimization.
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*/
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class FPlanarFlipsOptimization
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{
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public:
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explicit FPlanarFlipsOptimization(FDynamicMesh3* MeshIn, int32 NumPassesIn = 1, double PlanarDotThreshIn = 0.99)
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: Mesh(MeshIn)
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, NumPasses(NumPassesIn)
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, PlanarDotThresh(PlanarDotThreshIn)
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{
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}
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FDynamicMesh3* Mesh;
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int32 NumPasses;
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double PlanarDotThresh;
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bool bRespectGroupBoundaries = true;
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/**
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* Apply the operation to the mesh.
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*/
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UE_API void Apply();
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protected:
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UE_API void ApplySinglePass();
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};
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} // end namespace UE::Geometry
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} // end namespace UE
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#undef UE_API
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