25 lines
332 B
C++
25 lines
332 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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namespace UE
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{
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namespace Geometry
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{
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class IHoleFiller
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{
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public:
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TArray<int32> NewTriangles;
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virtual ~IHoleFiller() = default;
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virtual bool Fill(int32 GroupID = -1) = 0;
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};
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} // end namespace UE::Geometry
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} // end namespace UE
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