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2025-05-18 13:04:45 +08:00

25 lines
332 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
namespace UE
{
namespace Geometry
{
class IHoleFiller
{
public:
TArray<int32> NewTriangles;
virtual ~IHoleFiller() = default;
virtual bool Fill(int32 GroupID = -1) = 0;
};
} // end namespace UE::Geometry
} // end namespace UE