35 lines
983 B
C#
35 lines
983 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class DynamicMesh : ModuleRules
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{
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public DynamicMesh(ReadOnlyTargetRules Target) : base(Target)
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{
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NumIncludedBytesPerUnityCPPOverride = 589824; // best unity size found from using UBT ProfileUnitySizes mode
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"GeometryCore",
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"GeometryAlgorithms"
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}
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);
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// Note: The module purposefully doesn't have a dependency on CoreUObject.
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// If possible, we would like avoid having UObjects in GeometryProcessing
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// modules to keep the door open for writing standalone command-line programs
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// (which won't have UObject garbage collection).
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Eigen"
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}
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);
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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bDisableAutoRTFMInstrumentation = true;
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}
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}
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