104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ISequencerSection.h"
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#include "MovieSceneTrackEditor.h"
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struct FBuildEditWidgetParams;
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struct FAssetData;
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class FMenuBuilder;
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class FSequencerSectionPainter;
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class UMovieSceneGeometryCacheSection;
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class UMovieSceneSequence;
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class UGeometryCacheComponent;
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/**
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* Tools for Geometry Cache tracks
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*/
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class GEOMETRYCACHESEQUENCER_API FGeometryCacheTrackEditor : public FMovieSceneTrackEditor
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{
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public:
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/**
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* Constructor
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*
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* @param InSequencer The sequencer instance to be used by this tool
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*/
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FGeometryCacheTrackEditor( TSharedRef<ISequencer> InSequencer );
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/** Virtual destructor. */
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virtual ~FGeometryCacheTrackEditor() { }
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/**
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* Creates an instance of this class. Called by a sequencer
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*
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* @param OwningSequencer The sequencer instance to be used by this tool
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* @return The new instance of this class
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*/
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static TSharedRef<ISequencerTrackEditor> CreateTrackEditor( TSharedRef<ISequencer> OwningSequencer );
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public:
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// ISequencerTrackEditor interface
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virtual FText GetDisplayName() const override;
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virtual void BuildObjectBindingTrackMenu(FMenuBuilder& MenuBuilder, const TArray<FGuid>& ObjectBindings, const UClass* ObjectClass) override;
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virtual TSharedRef<ISequencerSection> MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack& Track, FGuid ObjectBinding ) override;
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virtual bool SupportsSequence(UMovieSceneSequence* InSequence) const override;
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virtual bool SupportsType( TSubclassOf<UMovieSceneTrack> Type ) const override;
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virtual TSharedPtr<SWidget> BuildOutlinerEditWidget(const FGuid& ObjectBinding, UMovieSceneTrack* Track, const FBuildEditWidgetParams& Params) override;
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virtual const FSlateBrush* GetIconBrush() const override;
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private:
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void BuildGeometryCacheTrack(TArray<FGuid> ObjectBindings, UMovieSceneTrack* Track);
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/** Delegate for AnimatablePropertyChanged in AddKey */
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FKeyPropertyResult AddKeyInternal(FFrameNumber KeyTime, UObject* Object, UGeometryCacheComponent* GeomCacheComp, UMovieSceneTrack* Track);
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};
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/** Class for animation sections */
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class FGeometryCacheSection
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: public ISequencerSection
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, public TSharedFromThis<FGeometryCacheSection>
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{
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public:
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/** Constructor. */
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FGeometryCacheSection( UMovieSceneSection& InSection, TWeakPtr<ISequencer> InSequencer);
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/** Virtual destructor. */
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virtual ~FGeometryCacheSection() { }
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public:
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// ISequencerSection interface
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virtual UMovieSceneSection* GetSectionObject() override;
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virtual FText GetSectionTitle() const override;
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virtual float GetSectionHeight() const override;
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virtual int32 OnPaintSection( FSequencerSectionPainter& Painter ) const override;
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virtual void BeginResizeSection() override;
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virtual void ResizeSection(ESequencerSectionResizeMode ResizeMode, FFrameNumber ResizeTime) override;
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virtual void BeginSlipSection() override;
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virtual void SlipSection(FFrameNumber SlipTime) override;
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virtual void BeginDilateSection() override;
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virtual void DilateSection(const TRange<FFrameNumber>& NewRange, float DilationFactor) override;
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private:
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/** The section we are visualizing */
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UMovieSceneGeometryCacheSection& Section;
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/** Used to draw animation frame, need selection state and local time*/
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TWeakPtr<ISequencer> Sequencer;
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/** Cached first loop start offset value valid only during resize */
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FFrameNumber InitialFirstLoopStartOffsetDuringResize;
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/** Cached start time valid only during resize */
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FFrameNumber InitialStartTimeDuringResize;
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};
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