Files
2025-05-18 13:04:45 +08:00

31 lines
553 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
using System.Collections.Generic;
public class GeoReferencingEditor : ModuleRules
{
public GeoReferencingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"GeoReferencing",
"InputCore",
"Projects",
"Slate",
"SlateCore",
"UnrealEd"
}
);
}
}