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2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeConditionBase.h"
#include "StateTreeAIConditionBase.generated.h"
// Base class of all AI condition that expect to be run on an AIController or derived class
USTRUCT(meta = (Hidden, Category = "AI"))
struct FStateTreeAIConditionBase : public FStateTreeConditionBase
{
GENERATED_BODY()
};