14 lines
375 B
C
14 lines
375 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "StateTreeConditionBase.h"
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#include "StateTreeAIConditionBase.generated.h"
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// Base class of all AI condition that expect to be run on an AIController or derived class
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USTRUCT(meta = (Hidden, Category = "AI"))
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struct FStateTreeAIConditionBase : public FStateTreeConditionBase
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{
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GENERATED_BODY()
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}; |