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2025-05-18 13:04:45 +08:00

29 lines
907 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameplayStateTreeModule.h"
#include "Modules/ModuleManager.h"
//----------------------------------------------------------------------//
// IGameplayStateTreeModule
//----------------------------------------------------------------------//
IGameplayStateTreeModule& IGameplayStateTreeModule::Get()
{
return FModuleManager::LoadModuleChecked<IGameplayStateTreeModule>("GameplayStateTreeModule");
}
bool IGameplayStateTreeModule::IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("GameplayStateTreeModule");
}
//----------------------------------------------------------------------//
// FGameplayStateTreeModule
//----------------------------------------------------------------------//
class FGameplayStateTreeModule : public IGameplayStateTreeModule
{
};
IMPLEMENT_MODULE(FGameplayStateTreeModule, GameplayStateTreeModule)