Files
UnrealEngine/Engine/Plugins/Runtime/GameInput/Source/GameInputBaseEditor/GameInputBaseEditor.build.cs
2025-05-18 13:04:45 +08:00

20 lines
354 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameInputBaseEditor : ModuleRules
{
public GameInputBaseEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"GameInputBase",
"Settings"
}
);
}
}