42 lines
808 B
C#
42 lines
808 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GameFeaturesEditor : ModuleRules
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{
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public GameFeaturesEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"GameFeatures",
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"UnrealEd",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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"AssetRegistry",
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"DataLayerEditor",
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"DataValidation",
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"DeveloperSettings",
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"Engine",
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"ModularGameplay",
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"EditorSubsystem",
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"Projects",
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"EditorFramework",
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"Slate",
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"SlateCore",
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"PropertyEditor",
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"SharedSettingsWidgets",
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"Json"
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}
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);
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}
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}
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}
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