Files
2025-05-18 13:04:45 +08:00

42 lines
808 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameFeaturesEditor : ModuleRules
{
public GameFeaturesEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"GameFeatures",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"AssetRegistry",
"DataLayerEditor",
"DataValidation",
"DeveloperSettings",
"Engine",
"ModularGameplay",
"EditorSubsystem",
"Projects",
"EditorFramework",
"Slate",
"SlateCore",
"PropertyEditor",
"SharedSettingsWidgets",
"Json"
}
);
}
}
}