Files
2025-05-18 13:04:45 +08:00

41 lines
774 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class DataRegistryEditor : ModuleRules
{
public DataRegistryEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AssetTools",
"GameplayTags",
"DataRegistry",
"GameplayTagsEditor",
"DataTableEditor",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"BlueprintGraph",
"Kismet",
"KismetCompiler",
"GraphEditor",
"UnrealEd",
"WorkspaceMenuStructure",
"ContentBrowser",
"EditorWidgets",
"ApplicationCore",
}
);
}
}
}