51 lines
1021 B
C++
51 lines
1021 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CommonInputActionDomain.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(CommonInputActionDomain)
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DEFINE_LOG_CATEGORY(LogUIActionDomain);
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bool UCommonInputActionDomain::ShouldBreakInnerEventFlow(bool bInputEventHandled) const
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{
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switch (InnerBehavior)
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{
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case ECommonInputEventFlowBehavior::BlockIfActive:
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{
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return true;
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}
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case ECommonInputEventFlowBehavior::BlockIfHandled:
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{
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return bInputEventHandled;
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}
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case ECommonInputEventFlowBehavior::NeverBlock:
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{
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return false;
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}
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}
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return false;
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}
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bool UCommonInputActionDomain::ShouldBreakEventFlow(bool bDomainHadActiveRoots, bool bInputEventHandledAtLeastOnce) const
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{
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switch (Behavior)
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{
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case ECommonInputEventFlowBehavior::BlockIfActive:
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{
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return bDomainHadActiveRoots;
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}
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case ECommonInputEventFlowBehavior::BlockIfHandled:
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{
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return bInputEventHandledAtLeastOnce;
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}
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case ECommonInputEventFlowBehavior::NeverBlock:
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{
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return false;
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}
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}
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return false;
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}
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