Files
2025-05-18 13:04:45 +08:00

29 lines
768 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
class IDetailLayoutBuilder;
class IAudioPropertiesDetailsInjector;
class FSoundBaseDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
virtual ~FSoundBaseDetails();
virtual void PendingDelete() override;
private:
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
void InjectPropertySheetView(IDetailLayoutBuilder& DetailBuilder);
TSharedPtr<IAudioPropertiesDetailsInjector> AudioPropertiesInjector;
};