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2025-05-18 13:04:45 +08:00

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608 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioModulationClassTemplates.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AudioModulationClassTemplates)
USoundModulationClassTemplate::USoundModulationClassTemplate(const FObjectInitializer& ObjectInitializer)
: UPluginClassTemplate(ObjectInitializer)
{
PluginName = TEXT("AudioModulation");
}
USoundModulationGeneratorClassTemplate::USoundModulationGeneratorClassTemplate(const FObjectInitializer& ObjectInitializer)
: USoundModulationClassTemplate(ObjectInitializer)
{
SetGeneratedBaseClass(USoundModulationGenerator::StaticClass());
}