38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AudioCapture : ModuleRules
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{
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public AudioCapture(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AudioMixer",
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"AudioCaptureCore"
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}
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);
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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PrivateDependencyModuleNames.Add("AudioCaptureWasapi");
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PrivateDependencyModuleNames.Add("AudioCaptureRtAudio");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PrivateDependencyModuleNames.Add("AudioCaptureRtAudio");
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}
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else if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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PrivateDependencyModuleNames.Add("AudioCaptureAudioUnit");
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}
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else if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PrivateDependencyModuleNames.Add("AudioCaptureAndroid");
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}
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}
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}
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} |