Files
2025-05-18 13:04:45 +08:00

38 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioCapture : ModuleRules
{
public AudioCapture(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AudioMixer",
"AudioCaptureCore"
}
);
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PrivateDependencyModuleNames.Add("AudioCaptureWasapi");
PrivateDependencyModuleNames.Add("AudioCaptureRtAudio");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.Add("AudioCaptureRtAudio");
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
PrivateDependencyModuleNames.Add("AudioCaptureAudioUnit");
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateDependencyModuleNames.Add("AudioCaptureAndroid");
}
}
}
}