31 lines
991 B
C++
31 lines
991 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "CreateAndroidPreviewDataFromADBCommandlet.generated.h"
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/*
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* This commandlet runs in an infinite loop. It waits for new devices to be plugged in (or to become visible to adb)
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* When a new device is encountered it is queried and a new .json containing it's particulars is saved.
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* The json file is then usable by editor for device preview and also for the android device profile matching system.
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* Usage commandline:
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*
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* <game> -run=AndroidDeviceDetection.CreateAndroidPreviewDataFromADB -ConfigRules=[path to configrules.txt] -DeviceSpecsFolder=[Path to json output folder, e.g."\Engine\Content\Editor\PIEPreviewDeviceSpecs\Android"]
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*/
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UCLASS()
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class UCreateAndroidPreviewDataFromADBCommandlet
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: public UCommandlet
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{
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GENERATED_BODY()
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public:
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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private:
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};
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