28 lines
1.6 KiB
XML
28 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="AutomatedPerfTesting.Automation.csproj.props" Condition="Exists('AutomatedPerfTesting.Automation.csproj.props')" />
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<Import Project="..\..\..\..\..\Source\Programs\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<RootNamespace>AutomatedPerfTesting.Automation</RootNamespace>
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<AssemblyName>AutomatedPerfTesting.Automation</AssemblyName>
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<OutputPath>$(EngineDir)\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
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<DebugType>pdbonly</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" />
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<ProjectReference Include="$(EngineDir)\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="$(EngineDir)\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" />
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</ItemGroup>
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</Project>
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