Files
UnrealEngine/Engine/Plugins/Performance/AutomatedPerfTesting/Build/Scripts/AutomatedPerfTesting.Automation.csproj
2025-05-18 13:04:45 +08:00

28 lines
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="AutomatedPerfTesting.Automation.csproj.props" Condition="Exists('AutomatedPerfTesting.Automation.csproj.props')" />
<Import Project="..\..\..\..\..\Source\Programs\Shared\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<RootNamespace>AutomatedPerfTesting.Automation</RootNamespace>
<AssemblyName>AutomatedPerfTesting.Automation</AssemblyName>
<OutputPath>$(EngineDir)\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All">
<Private>false</Private>
</ProjectReference>
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All">
<Private>false</Private>
</ProjectReference>
<ProjectReference Include="$(EngineDir)\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" />
</ItemGroup>
</Project>