69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if WITH_ENGINE
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#pragma once
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#include "Net/VoiceDataCommon.h"
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#include "OnlineSubsystemSteamPackage.h"
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/** Defines the data involved in a Steam voice packet */
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class UE_DEPRECATED(4.25, "Steam Voice is now handled by the default voice implementation, FOnlineVoiceImpl. This code is no longer used.") FVoicePacketSteam : public FVoicePacket
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{
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PACKAGE_SCOPE:
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/** The unique net id of the talker sending the data */
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FUniqueNetIdPtr Sender;
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/** The data that is to be sent/processed */
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TArray<uint8> Buffer;
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/** The current amount of space used in the buffer for this packet */
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uint16 Length;
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public:
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/** Zeros members and validates the assumptions */
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FVoicePacketSteam() :
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Sender(NULL),
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Length(0)
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{
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Buffer.Empty(MAX_VOICE_DATA_SIZE);
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}
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/** Should only be used by TSharedPtr and FVoiceData */
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virtual ~FVoicePacketSteam()
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{
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}
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/**
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* Copies another packet
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*
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* @param Other packet to copy
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*/
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FVoicePacketSteam(const FVoicePacketSteam& Other);
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//~ Begin FVoicePacket interface
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virtual uint16 GetTotalPacketSize() override;
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virtual uint16 GetBufferSize() override;
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virtual FUniqueNetIdPtr GetSender() override;
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virtual bool IsReliable() override { return false; }
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virtual void Serialize(class FArchive& Ar) override;
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//~ End FVoicePacket interface
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};
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FVoiceDataSteam_DEPRECATED
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{
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/** Data used by the local talkers before sent */
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FVoicePacketSteam LocalPackets[MAX_SPLITSCREEN_TALKERS];
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};
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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/** Holds the current voice packet data state */
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struct UE_DEPRECATED(4.25, "Voice functionality on Steam no longer requires platform specific code.") FVoiceDataSteam : public FVoiceDataSteam_DEPRECATED
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{
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/** Holds the set of received packets that need to be processed */
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FVoicePacketList RemotePackets;
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FVoiceDataSteam() {}
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~FVoiceDataSteam() {}
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};
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#endif //WITH_ENGINE
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