Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeModifierMeshClipWithUVMask.h
2025-05-18 13:04:45 +08:00

52 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeModifier.h"
#include "MuT/NodeImage.h"
#include "MuT/NodeLayout.h"
namespace mu
{
/** This node can clip part of a mesh using UV space-data (an image or a list of layout blocks). */
class MUTABLETOOLS_API NodeModifierMeshClipWithUVMask : public NodeModifier
{
public:
/** Image with the regions to remove. It will be interpreted as a bitmap. */
Ptr<NodeImage> ClipMask;
/** If the image above is null, clipping may hapopen with layout blocks. */
Ptr<NodeLayout> ClipLayout;
/** Layout index of the UVs to use inthe source mesh to ben clipped with the mask. */
uint8 LayoutIndex = 0;
/** */
EFaceCullStrategy FaceCullStrategy = EFaceCullStrategy::AllVerticesCulled;
public:
// Node interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
inline ~NodeModifierMeshClipWithUVMask() {}
private:
static FNodeType StaticType;
};
}