52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeModifier.h"
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#include "MuT/NodeImage.h"
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#include "MuT/NodeLayout.h"
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namespace mu
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{
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/** This node can clip part of a mesh using UV space-data (an image or a list of layout blocks). */
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class MUTABLETOOLS_API NodeModifierMeshClipWithUVMask : public NodeModifier
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{
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public:
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/** Image with the regions to remove. It will be interpreted as a bitmap. */
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Ptr<NodeImage> ClipMask;
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/** If the image above is null, clipping may hapopen with layout blocks. */
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Ptr<NodeLayout> ClipLayout;
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/** Layout index of the UVs to use inthe source mesh to ben clipped with the mask. */
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uint8 LayoutIndex = 0;
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/** */
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EFaceCullStrategy FaceCullStrategy = EFaceCullStrategy::AllVerticesCulled;
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public:
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// Node interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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inline ~NodeModifierMeshClipWithUVMask() {}
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private:
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static FNodeType StaticType;
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};
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}
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