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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeMesh.h"
#include "MuT/NodeRange.h"
#include "MuT/NodeLayout.h"
namespace mu
{
/** */
class MUTABLETOOLS_API NodeMeshParameter : public NodeMesh
{
public:
/** */
TArray<Ptr<NodeLayout>> Layouts;
/** */
uint8 SectionIndex = 0;
/** Name of the parameter */
FString Name;
/** User provided ID to identify the parameter. */
FString UID;
/** Ranges for the parameter in case it is multidimensional. */
TArray<Ptr<NodeRange>> Ranges;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeMeshParameter() {}
private:
static FNodeType StaticType;
};
}