46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuT/NodeMesh.h"
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#include "MuT/NodeLayout.h"
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namespace mu
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{
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/** This node extracts a fragment of a mesh by some selection on a texture layout space. */
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class MUTABLETOOLS_API NodeMeshFragment : public NodeMesh
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{
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public:
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/** Mesh from which a fragment will be extracted. */
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Ptr<NodeMesh> SourceMesh;
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/** Layout defining the blocks of mesh to extract by texture space.
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* If no layout is specified, all the blocks in the layout in the SourceMesh subgraph will be extracted.
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*/
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Ptr<NodeLayout> Layout;
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/** Index of the UV channel in the source mesh to apply the Layout to decide what to extract. */
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int32 LayoutIndex = 0;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return GetStaticType(); }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeMeshFragment() {}
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private:
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static FNodeType StaticType;
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};
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}
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