51 lines
983 B
C++
51 lines
983 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MuR/Ptr.h"
|
|
#include "MuR/RefCounted.h"
|
|
#include "MuT/Node.h"
|
|
#include "MuT/NodeMesh.h"
|
|
#include "MuR/Mesh.h"
|
|
|
|
namespace mu
|
|
{
|
|
|
|
// Forward definitions
|
|
class FMeshBufferSet;
|
|
|
|
/** This node can change the buffer formats of a mesh vertices, indices and faces. */
|
|
class MUTABLETOOLS_API NodeMeshFormat : public NodeMesh
|
|
{
|
|
public:
|
|
|
|
/** Source mesh to transform. */
|
|
Ptr<NodeMesh> Source;
|
|
|
|
/** New mesh format.The buffers in the sets have no elements, but they define the formats. */
|
|
FMeshBufferSet VertexBuffers;
|
|
FMeshBufferSet IndexBuffers;
|
|
|
|
/** */
|
|
bool bOptimizeBuffers = false;
|
|
|
|
public:
|
|
|
|
// Node Interface
|
|
virtual const FNodeType* GetType() const override { return &StaticType; }
|
|
static const FNodeType* GetStaticType() { return &StaticType; }
|
|
|
|
protected:
|
|
|
|
/** Forbidden. Manage with the Ptr<> template. */
|
|
~NodeMeshFormat() {}
|
|
|
|
private:
|
|
|
|
static FNodeType StaticType;
|
|
|
|
};
|
|
|
|
|
|
}
|