46 lines
867 B
C++
46 lines
867 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuT/Node.h"
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#include "MuT/NodeMesh.h"
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#include "MuT/NodeImage.h"
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#include "MuT/NodeLayout.h"
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#include "MuR/Mesh.h"
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#include "Templates/SharedPointer.h"
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namespace mu
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{
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/** Node that outputs a constant mesh.
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* It allows to define the layouts for the texture channels of the constant mesh
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*/
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class MUTABLETOOLS_API NodeMeshConstant : public NodeMesh
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{
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public:
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FSourceDataDescriptor SourceDataDescriptor;
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TSharedPtr<FMesh> Value;
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TArray<Ptr<NodeLayout>> Layouts;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeMeshConstant() {}
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private:
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static FNodeType StaticType;
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};
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}
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