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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "Containers/Array.h"
#include "Containers/Map.h"
namespace mu
{
// Forward definitions
class FMesh;
class NodeMesh;
typedef Ptr<NodeMesh> NodeMeshPtr;
typedef Ptr<const NodeMesh> NodeMeshPtrConst;
/** Base class of any node that outputs a mesh. */
class MUTABLETOOLS_API NodeMesh : public Node
{
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
// Forbidden. Manage with the Ptr<> template.
inline ~NodeMesh() {}
private:
static FNodeType StaticType;
};
}