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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuT/NodeMatrix.h"
#include "MuT/NodeRange.h"
#include "Math/Matrix.h"
namespace mu
{
class MUTABLETOOLS_API NodeMatrixParameter : public NodeMatrix
{
public:
FMatrix44f DefaultValue;
FString Name;
FString Uid;
TArray<Ptr<NodeRange>> Ranges;
// Node interface
const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
virtual ~NodeMatrixParameter() override = default;
private:
static FNodeType StaticType;
};
}