59 lines
941 B
C++
59 lines
941 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuR/ImageTypes.h"
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#include "MuT/Table.h"
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#include "MuT/Node.h"
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#include "MuT/NodeImage.h"
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namespace mu
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{
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/** This node provides the meshes stored in the column of a table. */
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class MUTABLETOOLS_API NodeImageTable : public NodeImage
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{
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public:
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FString ParameterName;
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Ptr<FTable> Table;
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FString ColumnName;
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uint16 MaxTextureSize = 0;
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FImageDesc ReferenceImageDesc;
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bool bNoneOption = false;
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FString DefaultRowName;
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/** */
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FSourceDataDescriptor SourceDataDescriptor;
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public:
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// Node interface
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virtual const FNodeType* GetType() const override { return GetStaticType(); }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeImageTable() {}
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private:
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static FNodeType StaticType;
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};
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}
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