51 lines
1016 B
C++
51 lines
1016 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Image.h"
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeImage.h"
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namespace mu
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{
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/** Node that composes a new image by gathering pixel data from channels in other images. */
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class MUTABLETOOLS_API NodeImageSwizzle : public NodeImage
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{
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public:
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EImageFormat NewFormat;
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TArray<Ptr<NodeImage>> Sources;
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TArray<int32> SourceChannels;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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// Own interface
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inline void SetFormat(EImageFormat InFormat)
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{
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NewFormat = InFormat;
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int32 ChannelCount = GetImageFormatData(InFormat).Channels;
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Sources.SetNum(ChannelCount);
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SourceChannels.SetNum(ChannelCount);
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}
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeImageSwizzle() {}
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private:
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static FNodeType StaticType;
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};
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}
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