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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Image.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
namespace mu
{
/** This node applies a layer blending effect on a base image using a mask and a blended image. */
class MUTABLETOOLS_API NodeImageLayer : public NodeImage
{
public:
Ptr<NodeImage> Base;
Ptr<NodeImage> Mask;
Ptr<NodeImage> Blended;
EBlendType Type;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeImageLayer() {}
private:
static FNodeType StaticType;
};
}